Dear all, I am trying to set the center of rotation of my environment w.r.t. the 3D model I loaded.
pqView * view = pqActiveObjects::instance().activeView(); vtkSMRenderViewProxy *proxy = vtkSMRenderViewProxy::SafeDownCast(view->getViewProxy()); ... ... proxy->GetRenderer()->AddActor(actor); proxy->GetRenderer()->ResetCamera(); proxy->GetRenderWindow()->Render(); My problem is that when the model is loaded, it is located at the center of the rendering window, however, when I use mouse to rotate the model, it immediately moves w.r.t. a different center of location. In fact, I checked the center of rotation is always 0,0,0 at "Adjust Camera" window, I thought ResetCamera() function will adjust the center of rotation? How do I set it the correct way so that the rotation is around my model? Thanks a lot, Li
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