Lorenzo, Please don't forget to CC the list so that others may benefit from the discussion now and in the future through the list archives.
As I mentioned in my previous email, using the Surface representation lets you pick the color. I just mentioned the culling options as potentially useful ways to see some things on your geometry. I didn't mean to lead you astray from your goal. Cory On Tue, May 29, 2012 at 11:28 AM, Lorenzo <lovecraf...@gmail.com> wrote: > Thank you for your help Cory, that helps a lot. > Anyway, I cannot select a color for the Cull FrontFace/BackFace options > (see pic attached)… If I select one of each, the back/front face simply > disappears and it comes back if I pan the stl the other way… that's quite > confusing if you have a complex geometry… Now, I could load my geometry > twice and enable backface for one and front face for the other and assign > different colors for each model but I kind of hoped there was an easier way… > > > Thank you! > > Lorenzo > > > > > > Il giorno 29/mag/2012, alle ore 17:16, Cory Quammen ha scritto: > > Lorenzo, > > Yes, you can do this. > > Under the Display tab, choose the color of the front face in the > "Color" control panel. Set the "Color by" option to Solid Color, then > pick the color you want with the "Set Solid Color..." button. Then > scroll down almost to the bottom of the Display tab. There is a > "Backface Style" panel. If you set the representation to Surface, you > can then pick the color of the backface. > > You can do other things, to, such as turn on front face or back face > culling, which you might find useful. > > Hope that helps, > Cory > > On Tue, May 29, 2012 at 10:33 AM, Lorenzo <lovecraf...@gmail.com> wrote: > > Hi all; > > I was wondering if there's a way in paraview to color surfaces (ie > triangles in a stl file) by the direction of their normals (inwards or > outwards). > > > Meaning, if you pick a triangle, one side of it will be of one color while > the other side will be of a different color, depending on whether that > triangle normal is point towards the triangle of away from it. > > > > Thank you > > > Lorenzo > > > > _______________________________________________ > > Powered by www.kitware.com > > > Visit other Kitware open-source projects at > http://www.kitware.com/opensource/opensource.html > > > Please keep messages on-topic and check the ParaView Wiki at: > http://paraview.org/Wiki/ParaView > > > Follow this link to subscribe/unsubscribe: > > http://www.paraview.org/mailman/listinfo/paraview > > > > > -- > Cory Quammen > Research Associate > Department of Computer Science > The University of North Carolina at Chapel Hill > > > -- Cory Quammen Research Associate Department of Computer Science The University of North Carolina at Chapel Hill
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