Argh, I see that git needs Qt 4.7.x :-/

On 06/21/2012 02:26 PM, Paul Melis wrote:
> I applied it to the 3.14.1 sources. Perhaps I should indeed switch to
> the git version.
> 
> Is the 3.14 client compatible with the server code in git?
> 
> On 06/21/2012 02:22 PM, Utkarsh Ayachit wrote:
>> With git-master, I verified that changing the slider indeed changes
>> the LOD refinement for a Sphere (phi/theta resolutions = 800). Also
>> try running ParaView with "-dr" option just to avoid any anomolies due
>> to the settings (for me, however, it works fine even when -dr isn't
>> specified.)
>>
>> Utkarsh
>>
>> On Thu, Jun 21, 2012 at 8:18 AM, Utkarsh Ayachit
>> <utkarsh.ayac...@kitware.com> wrote:
>>> Paul,
>>>
>>> What version did you apply the patch to?
>>>
>>> Utkarsh
>>>
>>> On Thu, Jun 21, 2012 at 8:14 AM, Paul Melis <paul.me...@sara.nl> wrote:
>>>> Thanks for the patch. I applied it but get really strange results I
>>>> can't quite explain. I can see the correct values now appearing in
>>>> vtkGeometryRepresentation::ProcessViewRequest() and the correct division
>>>> value is set on the decimator (e.g. getting the X division value after
>>>> being set returns the correct number).
>>>>
>>>> But I still don't see any change in the mesh used during interaction for
>>>> different resolution values. It's as though only the first value set is
>>>> used. Is there some kind of caching of the mesh going on?
>>>>
>>>> Regards,
>>>> Paul
>>>>
>>>> On 06/21/2012 01:46 PM, Utkarsh Ayachit wrote:
>>>>> Paul,
>>>>>
>>>>> Attached is the patch. It is possible to have been introduced around
>>>>> 3.10. I cannot remember when the  views were refactored 3.10 or 3.12,
>>>>> but that would be the time when it would have stopped working.
>>>>>
>>>>> http://paraview.org/Bug/view.php?id=13255
>>>>>
>>>>> Utkarsh
>>>>>
>>>>> On Thu, Jun 21, 2012 at 6:35 AM, Paul Melis <paul.me...@sara.nl> wrote:
>>>>>> Ok, great. Actually just tried a few older PV versions, still seemed to
>>>>>> work in 3.8.1, but 3.10.1 is where the bug shows up. Does that sound
>>>>>> like the right timeline?
>>>>>>
>>>>>> Paul
>>>>>>
>>>>>> On 06/21/2012 12:15 PM, Utkarsh Ayachit wrote:
>>>>>>> Paul,
>>>>>>>
>>>>>>> Thanks for tracking this down. I think I know the problem. I remember
>>>>>>> changing vtkPVRenderView to accept LOD resolution as a normalized
>>>>>>> value between [0,1], clearly I forgot to update the GUI. I'll push a
>>>>>>> fix a post a patch.
>>>>>>>
>>>>>>> Utkarsh
>>>>>>>
>>>>>>> On Thu, Jun 21, 2012 at 5:35 AM, Paul Melis <paul.me...@sara.nl> wrote:
>>>>>>>> Hi Utkarsh,
>>>>>>>>
>>>>>>>> I looked a bit into the code and the values used in
>>>>>>>> pqGlobalRenderViewOptions::applyChanges() seem to be okay, e.g.
>>>>>>>>
>>>>>>>> void pqGlobalRenderViewOptions::applyChanges()
>>>>>>>> {
>>>>>>>>  ...
>>>>>>>>
>>>>>>>>  if (this->Internal->enableLOD->isChecked())
>>>>>>>>    {
>>>>>>>>    printf("pqGlobalRenderViewOptions::applyChanges():
>>>>>>>> this->Internal->lodResolution->value() = %d\n",
>>>>>>>> this->Internal->lodResolution->value());
>>>>>>>>    settings->setValue("LODThreshold",
>>>>>>>> this->Internal->lodThreshold->value() / 10.0);
>>>>>>>>    printf("pqGlobalRenderViewOptions::applyChanges(): setting
>>>>>>>> LODResolution to %d\n", 160-this->Internal->lodResolution->value() + 
>>>>>>>> 10);
>>>>>>>>    settings->setValue("LODResolution",
>>>>>>>> 160-this->Internal->lodResolution->value() + 10);
>>>>>>>>
>>>>>>>> gives me output like
>>>>>>>>
>>>>>>>> pqGlobalRenderViewOptions::applyChanges():
>>>>>>>> this->Internal->lodResolution->value() = 106
>>>>>>>> pqGlobalRenderViewOptions::applyChanges(): setting LODResolution to 64
>>>>>>>>
>>>>>>>> But when I look at the applied settings in
>>>>>>>> vtkGeometryRepresentation::ProcessViewRequest(), after adding a 
>>>>>>>> printf()
>>>>>>>> like this:
>>>>>>>>
>>>>>>>> void vtkPVRenderView::SetRequestLODRendering(bool enable)
>>>>>>>> {
>>>>>>>>  if (enable)
>>>>>>>>    {
>>>>>>>>    this->RequestInformation->Set(USE_LOD(), 1);
>>>>>>>>        printf("vtkPVRenderView::SetRequestLODRendering():
>>>>>>>> this->LODResolution = %g\n", this->LODResolution);
>>>>>>>>    this->RequestInformation->Set(LOD_RESOLUTION(), 
>>>>>>>> this->LODResolution);
>>>>>>>>    }
>>>>>>>>  else
>>>>>>>>
>>>>>>>> this always outputs
>>>>>>>>
>>>>>>>> vtkPVRenderView::SetRequestLODRendering(): this->LODResolution = 1
>>>>>>>>
>>>>>>>> no matter what the slider is set to, leading to
>>>>>>>> vtkGeometryRepresentation::ProcessViewRequest() always setting the
>>>>>>>> decimator to 160^3:
>>>>>>>>
>>>>>>>> ...
>>>>>>>> // this is where we will look to see on what nodes are we going to
>>>>>>>> render and
>>>>>>>>    // render set that up.
>>>>>>>>    bool lod = this->SuppressLOD? false :
>>>>>>>>      (inInfo->Has(vtkPVRenderView::USE_LOD()) == 1);
>>>>>>>>    if (lod)
>>>>>>>>      {
>>>>>>>>      if (inInfo->Has(vtkPVRenderView::LOD_RESOLUTION()))
>>>>>>>>        {
>>>>>>>>        int division = static_cast<int>(150 *
>>>>>>>>          inInfo->Get(vtkPVRenderView::LOD_RESOLUTION())) + 10;
>>>>>>>>            printf("SETTING DECIMATOR TO %d^3 DIVISIONS\n", division);
>>>>>>>>        this->Decimator->SetNumberOfDivisions(division, division, 
>>>>>>>> division);
>>>>>>>>        }
>>>>>>>> ...
>>>>>>>>
>>>>>>>> Does this make any sense to you?
>>>>>>>>
>>>>>>>> Regards,
>>>>>>>> Paul
>>>>>>>>
>>>>>>>> PS: The other project we had contact on is on my todo-stack, hope to
>>>>>>>> pick it up again in the near future :-/
>>>>>>>>
>>>>>>>>
>>>>>>>> On 06/20/2012 04:14 PM, Utkarsh Ayachit wrote:
>>>>>>>>> Ok, I do some funkiness in that regard. Let me try to track that down.
>>>>>>>>>
>>>>>>>>> Utkarsh
>>>>>>>>>
>>>>>>>>> On Wed, Jun 20, 2012 at 10:06 AM, Paul Melis <paul.me...@sara.nl> 
>>>>>>>>> wrote:
>>>>>>>>>> Ah, missed that. But my issue is not that the LOD-rendering mesh is 
>>>>>>>>>> the
>>>>>>>>>> same as the fullres one (it's not, as expected), but that the LOD
>>>>>>>>>> resolution setting does not seem to influence the LOD mesh in my 
>>>>>>>>>> case.
>>>>>>>>>> Especially for a very large mesh I would expect 10^3 versus 160^3 to
>>>>>>>>>> make a whopping difference.
>>>>>>>>>>
>>>>>>>>>> On 06/20/2012 04:03 PM, Utkarsh Ayachit wrote:
>>>>>>>>>>> Look closely. They are not the same. Look the wireframing around the
>>>>>>>>>>> centre of the sphere closely.
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jun 20, 2012 at 9:53 AM, Paul Melis <paul.me...@sara.nl> 
>>>>>>>>>>> wrote:
>>>>>>>>>>>> Hmmm, amiss at my end or in ParaView? The LOD and non-LOD views of 
>>>>>>>>>>>> your
>>>>>>>>>>>> sphere are the same it seems.
>>>>>>>>>>>>
>>>>>>>>>>>> On 06/20/2012 03:50 PM, Utkarsh Ayachit wrote:
>>>>>>>>>>>>> Something's amiss. Attached are images of what I see when I 
>>>>>>>>>>>>> interact
>>>>>>>>>>>>> with a default sphere.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Utkarsh
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Wed, Jun 20, 2012 at 9:44 AM, Paul Melis <paul.me...@sara.nl> 
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>> Does the LOD render use quadric clustering by the way?
>>>>>>>>>>>>>> And if so, should the LOD resolution setting produce the same 
>>>>>>>>>>>>>> mesh
>>>>>>>>>>>>>> during interactive rendering as when applying a Quadric 
>>>>>>>>>>>>>> Clustering
>>>>>>>>>>>>>> filter to the same input with the same resolution settings?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On 06/20/2012 03:40 PM, Paul Melis wrote:
>>>>>>>>>>>>>>> Hmm, maybe not a good test, as depending on the sphere 
>>>>>>>>>>>>>>> resolution a the
>>>>>>>>>>>>>>> quadric clustering will produce the same results for a range of
>>>>>>>>>>>>>>> dimension settings (i.e. 10^3 and up)
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On 06/20/2012 03:36 PM, Paul Melis wrote:
>>>>>>>>>>>>>>>> I actually get the same result when using the builtin server.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On 06/20/2012 03:34 PM, Paul Melis wrote:
>>>>>>>>>>>>>>>>> Same result, I see no difference in meshes used during 
>>>>>>>>>>>>>>>>> interaction
>>>>>>>>>>>>>>>>> between 10x10x10 and 160x160x160 for LOD Resolution. Just to 
>>>>>>>>>>>>>>>>> make sure:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> - LOD Threshold is checked, set to 0.00 MBytes
>>>>>>>>>>>>>>>>> - Remote Render Threshold is checked, set to 0 MBytes
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Paul
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On 06/20/2012 03:28 PM, Utkarsh Ayachit wrote:
>>>>>>>>>>>>>>>>>> Try reproducing with sphere source. Any luck?
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Wed, Jun 20, 2012 at 9:26 AM, Paul Melis 
>>>>>>>>>>>>>>>>>> <paul.me...@sara.nl> wrote:
>>>>>>>>>>>>>>>>>>> It's already at 0 (see below).
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Paul
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On 06/20/2012 03:16 PM, Utkarsh Ayachit wrote:
>>>>>>>>>>>>>>>>>>>> WHat is the LOD Threshold set to? Try setting it to 0.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Utkarsh
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> On Wed, Jun 20, 2012 at 6:07 AM, Paul Melis 
>>>>>>>>>>>>>>>>>>>> <paul.me...@sara.nl> wrote:
>>>>>>>>>>>>>>>>>>>>> Hi,
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> I'm doing remote rendering with PV 3.14.0, with quite a 
>>>>>>>>>>>>>>>>>>>>> large set (isosurface of 98M tris) on 16 render nodes, 
>>>>>>>>>>>>>>>>>>>>> each with a GTX460 and 12 GB RAM (Linux 64-bit cluster 
>>>>>>>>>>>>>>>>>>>>> btw).
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> This model renders like a dog when interacting. I've 
>>>>>>>>>>>>>>>>>>>>> checked the subsampling settings, compression settings 
>>>>>>>>>>>>>>>>>>>>> and LOD settings to see make sure I'm actually using 
>>>>>>>>>>>>>>>>>>>>> lower resolution rendering and model decimation during 
>>>>>>>>>>>>>>>>>>>>> interaction. I have enabled LOD Threshold and set the 
>>>>>>>>>>>>>>>>>>>>> value to 0 (to force LOD usage during interaction, per 
>>>>>>>>>>>>>>>>>>>>> tooltip).
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> But I don't see any difference in the actual decimated 
>>>>>>>>>>>>>>>>>>>>> model used during interactive rendering for different LOD 
>>>>>>>>>>>>>>>>>>>>> Resolution values (checked using surface-with-edges repr 
>>>>>>>>>>>>>>>>>>>>> and rendering without subsampling). I also don't see how 
>>>>>>>>>>>>>>>>>>>>> the value for LOD resolution relates to the actual model 
>>>>>>>>>>>>>>>>>>>>> used. I would expect something like quadric clustering to 
>>>>>>>>>>>>>>>>>>>>> be used, but when e.g. setting LOD resolution to 10x10x10 
>>>>>>>>>>>>>>>>>>>>> the model during interaction uses many more triangles 
>>>>>>>>>>>>>>>>>>>>> than "10 per direction" (or per data piece assigned per 
>>>>>>>>>>>>>>>>>>>>> process, when showing Process Id Scalars).
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> I just don't see any difference between different LOD 
>>>>>>>>>>>>>>>>>>>>> resolution settings. Am I missing a setting somewhere?
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Regards,
>>>>>>>>>>>>>>>>>>>>> Paul
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
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>>>>>>>>>>>>>>>>>>>>> Please keep messages on-topic and check the ParaView Wiki 
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>>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>
>>>>>>
>>>>
> 
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