Hi Sean,
If you are using the same config file that you sent me then
<VRConnectionManager>
<VRPNConnection name="iotracker" address="[email protected]">
<Tracker id="1" name="head"/>
</VRPNConnection>
</VRConnectionManager>
<VRInteractorStyles>
<Style class="vtkVRStyleTracking" set_property="RenderView1.HeadPose">
<Tracker name="iotracker.head"/>
</Style>
</VRInteractorStyles>
>From the config above you say that "iotracker" connection has a tracking
device on 1 (or sensor1) which is given a name "head". "iotracker.head"
implies that we are using "iotracker.sensor1" for the tracking style.
Sensor 0 is not being used hence ignored. I think your configuration may
be okay.
However I am not clear about what you are trying to do with rotation. There
is a slight rotation but it may not be very noticeable with head tracking.
-Nikhil
On Thu, Jul 19, 2012 at 11:26 AM, Sean Delaney <[email protected]> wrote:
> Hi Nikhil,
>
> I have made the appropriate transformation to my tracking data, as you
> suggested. The display is now responding to the motion of the tracking
> targets. However, it is not responding to the rotation of the targets. I
> believe this might be happening because the tracking server is showing 2
> sensors. Is there some way that I can specify which sensor is used for the
> "head"?
>
> My tracking server provides 2 sensors. "sensor 0" seems to provide just
> position data from the target. "sensor 1" provides position and rotation
> (quaternion) data. I can not disable sensor 0. Hence, I must find a way to
> select sensor 1 in the VR plugin configuration.
>
> Thanks,
>
> Seán
>
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