Hi guys,

I'm back from vacation, and by reading your comments it seems to be related
on how the widgets are managed across several view and when active view
change...

I'll check with Utkarsh what can be done about it.

Seb

On Thu, Aug 30, 2012 at 7:39 AM, Nenad Vujicic <nena...@gmail.com> wrote:

> Dear Utkarsh,
>
> Thank You very much for Your help. I hope Sebastien will have some idea.
>
> Btw, in a meantime, I discovered one interesting detail. If I set
> pipeline source (with widget) as currently active source
> (SetActiveSource(...) in pvpython) before I execute code I mentioned
> in first message (btw, it should be my_source.SMProxy.InvokeEvent() x
> 2, instead of active_objects.source.SMProxy.InvokeEvent() x 2 in first
> message), everything will work OK. Of course, all this happens after I
> switch between different views. Looks like there are some resetting in
> pipeline when user switches between views.
>
> Best regards,
> Nenad.
>
> On Wed, Aug 29, 2012 at 3:40 PM, Utkarsh Ayachit
> <utkarsh.ayac...@kitware.com> wrote:
> > Sebastien may have some insight here since they do something similar
> > for the WebGL exporter. He's on vacation this week, but I can ping him
> > once he gets back.
> >
> > Utkarsh
> >
> > On Tue, Aug 28, 2012 at 6:33 PM, Nenad Vujicic <nena...@gmail.com>
> wrote:
> >> Dear Utkarsh,
> >>
> >> Thank You very much for Your response.
> >>
> >> It checks actor's visibility at vtkVRMLExporter.cxx Ln 262, but actors
> >> are visible because of some reasons. I'm sorry, looks like the problem
> >> is much deeper. I tried even by playing from pvpython by executing:
> >>
> >> active_objects.source.SMProxy.InvokeEvent('UserEvent', 'ShowWidget')
> >> active_objects.source.SMProxy.InvokeEvent('UserEvent', 'HideWidget')
> >>
> >> but it didn't work. I also experimented by counting number of actors
> >> in interactive renderer object. After switching between views, it
> >> contains ~13 actors, while after manually turning on and off widget's
> >> visibility in Display panel it has ~9 (in this state exporter exports
> >> correct scene - without 3d widgets). So, only way to "refresh" data in
> >> current view is to manually turn ON and after it to turn OFF check box
> >> on Display panel, which controls widget's visibility.
> >>
> >> Btw, I have much more sophisticated exporter plugin and in which I
> >> have the same problem. It works in similar way as VRMLExporter, so I
> >> reported this with VRMLExporter test-case.
> >>
> >> Thanks,
> >> Nenad.
> >>
> >>
> >> On Wed, Aug 29, 2012 at 12:08 AM, Utkarsh Ayachit
> >> <utkarsh.ayac...@kitware.com> wrote:
> >>> Nenad,
> >>>
> >>> vtkVRMLExporter will be the starting point where I'd start digging in.
> >>> I am guessing somewhere where it iterates over all actors it's not
> >>> checking for visibility of 3D widgets or something.
> >>>
> >>> On Tue, Aug 28, 2012 at 5:45 PM, Nenad Vujicic <nena...@gmail.com>
> wrote:
> >>>> Hello everyone!
> >>>>
> >>>> I have problems with visibility of 3D widgets when I have several
> >>>> views opened in one ParaView Qt client and I switch between them. I
> >>>> experience this behavior on both Windows and Linux. Here is how to
> >>>> reproduce it:
> >>>>
> >>>> 0) Start ParaView Qt client,
> >>>> 1) Create Sphere source and press Apply button,
> >>>> 2) Create Slice filter, turn off Show Plane option and press Apply
> button,
> >>>> 3) Create new layout item by pushing '+' and select Spreadsheet View,
> >>>> 4) Go on Render View by pressing Layout 1 item,
> >>>> 5) Export 3D scene from currently active render view to VRML file
> >>>> (File->Export),
> >>>> 6) Reopen ParaView Qt client and load previously exported VRML file.
> >>>>
> >>>> Looks like VRML exporter exports 3D widget's geometry and topology
> >>>> too, although its turned off. This also occurs with other sources /
> >>>> filters with 3D widgets (PointSource, Clip, etc.).
> >>>>
> >>>> Can someone suggest how I could fix this bug, by changing exporter's
> >>>> or ParaView's sources, or at least approximate place in sources where
> >>>> I could take a look for a bug?
> >>>>
> >>>> Thanks,
> >>>> Nenad.
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