Am 05.11.2012, 23:55:58 schrieb Aashish Chaudhary: > > - It would be nice if the grab tool would work globally, more like the > > > > mouse, > > and not have to be connected to a specific object. > > I am not so sure what you are saying here, because currently the grab style > just works on the scene and not on a particular object. Current we don't > perform intersection but you could extend the style to do so.
Maybe I just used it wrongly. you mean that the grab style should be attached to a renderview property? What I did is to attach the Grab style to a source (e.g. Box0.Center). Therefore I assumed that it would only affect that object. > > 2) Display issues: > > - In a curved screen setup powered by 3 overlapping projectors, the > > > > perspective seems to be incorrect: > > This can be most easily observed when you move your head past the > > coordinate > > system origin. What I would expect to see is that the z-axis (pointing > > out of > > the screen) points somewhat to the right when my x-position is negative, > > and > > to the left when my x-position is positive. What I actually see is that > > the perspective of the axis-cross does not change. > > What could I have messed up in the configuration that would cause this? > > is it possible for you to share a movie? I'll do that. > > - When moving a Slice-plane using the tracker > > > > (SliceOrigin,SliceOrientation), > > the displayed slice plane is not updated. I can see that the plane was > > moved > > on the client window, but the actual slice is not affected. I have to > > move the > > plane a little with the mouse to trigger an update of the slice. > > Seems like a bug. We recently updated the slice style. Hopefully soon we > will be pushing this branch to master. Ok. So I'll stick with the master branch... > > - Grabbing an object only affects the object in the client window, not > > the server view. > > When the Grab tool is connected to an object, I can move that object > > around, > > but I only see this in the client window. On the server side, things are > > totally unaffected by the changes. (I didn't test this one again with the > > new > > git master, so excuse me if it has been fixed since 3.14.1) > > I see. This particular style is not tested well and was intended for the > testing purposes. Ah ok. Then I'll focus on the other styles for now, Manipulating a slice is more important for the moment, anyways. > > 3) Loose ends > > I didn't find anything I can do with an analog input. Do I have to enable > > some > > special build option to enable those? > > It depends on the style. If a style needs an analog input, it will use it > if configured correctly. Currently we don't have any interactor style that > uses any analog input. if you do have such requirement, we could help you > write one. Changing some analog value (like the opacity of an object) or rotating an object using a joystick would be great, but I'll come back to you if we really need it. Cheers, Johannes _______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://www.paraview.org/mailman/listinfo/paraview
