All,
I'm very confused about animate camera using Interpolate Camera Position.
Here's a simple test case - open bake.exo.
Zoom in to one corner of the geometry
Set up animation add Camera, Interpolate
Set keyframe at 1st frame as Copy Current Camera
Set keyframe at last frame as Copy Current Camera
Step thru animation - keyframes are ignored.
I am stumped - any ideas? I have a part which has significant
deformation - I want to zoom into a critical region and follow it as the
structure deforms.
Thanks
Dennis
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