Rick

I also had many problems working with transparency using paraview. My case was 
probably slightly different as the data is completely unstructured (I'm not 
familiar with CTH datasets), and the partitioning code in paraview was taking 
very long and executing repeatedly.

I'd like to write a long email to describe the work I've been doing on 
transparency for our meshes.... but 
There is a section in this paper "Juan Hernando, John Biddiscombe, Bidur 
Bohara, Stefan Eilemann, Felix Schürmann: Practical Parallel Rendering of 
Detailed Neuron Simulations. EGPGV 2013: 49-56"
ftp://ftp.cscs.ch/out/biddisco/bbp/neurons-egpgv13.pdf
which describes the changes/plugins to paraview. Space was scarce so the 
writeup of the paraview part is not enough, but might give you a good overview 
of the work.

Most of the partitioning and fast rendering on GPU is available (albeit in 
experimental form) in the pv-zoltan plugin from here 
https://hpcforge.org/projects/pv-zoltan/ 

Feel free to ask questions if this might help you in your work.

JB

> -----Original Message-----
> From: [email protected] [mailto:paraview-
> [email protected]] On Behalf Of Angelini, Richard C (Rick) CIV USARMY
> ARL (US)
> Sent: 11 September 2013 17:15
> To: [email protected]
> Subject: [Paraview] ParaView 4.0.1 Opacity performance (UNCLASSIFIED)
> 
> Classification: UNCLASSIFIED
> Caveats: NONE
> 
> I am working on a CTH dataset with 1024 spcth files.    I'm able to extract
> 8 CTH parts using the "CTH Extract Parts" filter and things work reasonably
> well.  In client-server mode, I'm able to interact with the data, rotate,
> translate, scale, etc without any noticeable performance issues.   By
> default, I have distributed rendering enabled and the interactive
> performance is good.
> 
> However, if I enable opacity on any of those CTH parts that I extract,
> interactive performance drops to the point of being unusable.     Once
> enabled, it takes about 10 minutes for ParaView to update the GL window.
> I've tried diddling with the render window settings - such totally disabling
> distributed rendering, but it doesn't seem to make any difference on the
> performance with opacity.
> 
> I've also saved out animations of this dataset and use the "disconnect"
> feature.    Without opacity enabled, I can march through time at something
> slightly less than 1 timestep/minute running in disconnected batch mode.
> With opacity enabled on any one of the parts,  it takes ~10
> minutes/timestep.
> 
> On the server side, I have paraview 4.0.1 built with the OSMesa library
> that's downloaded as part of the superbuild.    I'm assuming that opacity
> should not totally destroy performance as we're seeing.     There are other
> packages that we use in client-server mode with opacity that show no
> noticeable performance degradation when using opacity.
> 
> Thanks
> ________________________________
> 
> Rick Angelini
> USArmy Research Laboratory
> CISD/HPC Architectures Team
> Building 120 Cube 315
> Phone:  410-278-6266
> 
> Classification: UNCLASSIFIED
> Caveats: NONE
> 

_______________________________________________
Powered by www.kitware.com

Visit other Kitware open-source projects at 
http://www.kitware.com/opensource/opensource.html

Please keep messages on-topic and check the ParaView Wiki at: 
http://paraview.org/Wiki/ParaView

Follow this link to subscribe/unsubscribe:
http://www.paraview.org/mailman/listinfo/paraview

Reply via email to