Your options are probably either to wait or do something else. Delaunay 
triangulation is a pretty heavyweight operation and in general it is not 
trivial to impose a topology on a collection of points.

You might rethink whether you really need to create a solid sphere in the first 
place. I'm guessing you have at least around 100,000 points (or else Delaunay 
probably would not be that slow). If you just render these points as a cloud of 
points, you should get enough occlusion for it to look pretty much like a 
sphere.

-Ken

From: 庞庆源 <[email protected]<mailto:[email protected]>>
Date: Tuesday, September 24, 2013 5:01 AM
To: paraview <[email protected]<mailto:[email protected]>>
Subject: [EXTERNAL] [Paraview] Delaunay 3D filter too slow

I have a lot of points taking sample from a solid sphere.So I want to use 
Delaunay 3D filter to render the shpere with known scalars of the points.But it 
took me so much time.What should I do?

--
庞庆源<mailto:[email protected]>
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