Thanks Utkarsh, so it's the same thing as the Scale input in the Color Scale 
Editor? 

I was getting color bands across the volumized(?) sections of the image and I 
was thinking that changing the ray sample distance would help that. But I just 
figured out that if I scale up the data the bands go away. The data was 300^3 
cells jammed into bounds of -1.8 to 1.8.

Mark
-----Original Message-----
From: Utkarsh Ayachit [mailto:[email protected]] 
Sent: Thursday, February 20, 2014 11:52 AM
To: Vanmoer, Mark W
Cc: paraview
Subject: Re: [Paraview] Setting sample distance for GPU volume rendering?

Mark,

You can indeed change it from Python for now. Or the same data representation 
object, you have ScalarOpacityUnitDistance property that could be set e.g.

> r = Show()
> r.ScalarOpacityUnitDistance = 1.0

On Thu, Feb 20, 2014 at 11:50 AM, Vanmoer, Mark W <[email protected]> wrote:
> Hello,
>
> In ParaView 3.8.1 it was possible to set the Sample Distance for the 
> GPU volume mapper in the client GUI. I don't see this in the 4.0.1 
> client. Is this possible to get at through Python? All I've been able 
> to find so far is the data representation's volume type string. I 
> haven't been able to figure out how to get to the mapper itself.
>
>
>
> Thanks,
>
> Mark
>
>
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