Hi Richard,

Your recipe seems to be working in reverse, i.e. taking effect during
interaction but not while still rendering. How do I counteract this
behavior?

Thank you and regards,
Den
   

-----Original Message-----
From: Richard Grenon [mailto:[email protected]] 
Sent: 17 March 2014 4:51 PM
To: [email protected]; [email protected]
Subject: Re: [Paraview] Surface representation inconsistency

Hello.

For the first issue, I don't know.

For the second issue, the Gouraud lighting is active only on surface with
normals. Paraview considers data as 3D volume, even if you are reading
surface data. So, you have to use the "Extract Surface" filter, then the
"Generate Surface Normals" fiter. Gouraud lighting would be applied on the
"Generate Surface Normals" object.
> 1.       Inconsistent rendered images between still and interactive as
shown
> in the first two pictures. It should be showing the muscle blockset 
> during interaction instead of the skeletal blockset. It appears that 
> last known render is still presiding in the memory during interaction. 
> How can I flush it?
>
> 2.       Inconsistent lighting effect on different objects as depicted in
> the last image. Changing from Flat to Gouraud does not affecting the 
> left side object, it still would apply Flat lighting, which in turn 
> causing it to appear pixelated.  How do I remedy this?

--
  Richard GRENON
  ONERA
  Departement d'Aerodynamique Appliquee - DAAP/ACI
  8 rue des Vertugadins
  92190 MEUDON - FRANCE
  phone : +33 1 46 73 42 17
  fax   : +33 1 46 73 41 46
  mailto:[email protected]
  http://www.onera.fr

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