Hi Richard, Your recipe seems to be working in reverse, i.e. taking effect during interaction but not while still rendering. How do I counteract this behavior?
Thank you and regards, Den -----Original Message----- From: Richard Grenon [mailto:[email protected]] Sent: 17 March 2014 4:51 PM To: [email protected]; [email protected] Subject: Re: [Paraview] Surface representation inconsistency Hello. For the first issue, I don't know. For the second issue, the Gouraud lighting is active only on surface with normals. Paraview considers data as 3D volume, even if you are reading surface data. So, you have to use the "Extract Surface" filter, then the "Generate Surface Normals" fiter. Gouraud lighting would be applied on the "Generate Surface Normals" object. > 1. Inconsistent rendered images between still and interactive as shown > in the first two pictures. It should be showing the muscle blockset > during interaction instead of the skeletal blockset. It appears that > last known render is still presiding in the memory during interaction. > How can I flush it? > > 2. Inconsistent lighting effect on different objects as depicted in > the last image. Changing from Flat to Gouraud does not affecting the > left side object, it still would apply Flat lighting, which in turn > causing it to appear pixelated. How do I remedy this? -- Richard GRENON ONERA Departement d'Aerodynamique Appliquee - DAAP/ACI 8 rue des Vertugadins 92190 MEUDON - FRANCE phone : +33 1 46 73 42 17 fax : +33 1 46 73 41 46 mailto:[email protected] http://www.onera.fr _______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://www.paraview.org/mailman/listinfo/paraview
