I am not sure if exactly same, but had a very similar rendering
problem with multiple overlapped opacity-mapped surfaces on
4.1.0. Turning on Use Immediate Mode Rendering in the Render View
settings solved the problem on my Mac. Now, I checked on a Windows to
make sure that it was a cross-platform workaround but it didn't
work. Anyway, you might give it a try if you still have not.

Takuya OSHIMA, Ph.D.
Faculty of Engineering, Niigata University
8050 Ikarashi-Ninocho, Nishi-ku, Niigata, 950-2181, JAPAN

From: Burlen Loring <[email protected]>
Subject: [Paraview] parallel and transparency
Date: Fri, 02 May 2014 10:24:26 -0700

> Hi All,
> 
> Transparency doesn't seem to be working correctly in parallel w/ 
> multiple actors(see attached image, bad.png). The check box to enable 
> depth peeling and slider to set the number of peels don't seem to be 
> working either. the slider shows 4 and is disabled. disabling depth 
> peeling doesn't change the image at all.  I see similar problems with 
> volume rendering w/ multiple actors. With only one transparent actor 
> things look potentially OK. Is this a known issue? Are there other 
> settings?
> 
> Thanks
> Burlen
> 
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