Understand. I replied into the bug itself, but the simple answer is that I didn’t build this version of Mesa – it was provided by a vender and I have no control over it. And it has to work on this version of Mesa, as it has before.
Alan From: Burlen Loring [mailto:[email protected]] Sent: Tuesday, October 14, 2014 5:18 PM To: Scott, W Alan; Aashish Chaudhary; B.W.H. van Beest Cc: ParaView Subject: Re: [EXTERNAL] Re: [Paraview] BOX -> volume? Hi Alan, That is a different issue. You're seeing that warning because your Mesa build is missing floating point support. Some of the older releases didn't have it, however newer releases do. It's always been a build option that's off by default because of patent issues, so you need to expeictly enable it when compiling mesa. The intention behind that (in hindsight annoying) warning is to alert you are using an ancient version of mesa and or that you may have not built mesa with floating point support. At the time the warning seemed reasonable to me since without floating point support the projected tets algorithm *could produce precision related artifacts depending on data and rendering parameters and downloading and installing a newer mesa (or simply recompiling your existing mesa build with floating point support enabled) is a relatively easy fix. For me I'd rather know that there's potentially a problem and update mesa, rather than scratch my head about why there are artifacts in my rendering. With regard to the current thread and Bertwim's issue with ATI GPU, I think the code is currently doing the right thing because projected tets algorithm hangs on the ATI card. A workaround if you have an ATI card is to set the "select mapper" to "Bunyk ray cast" Burlen On 10/14/2014 03:53 PM, Scott, W Alan wrote: Burlen/ Aashish/ B.W.H, I haven’t been following this thread, but just a note that there is a bug already written about this code, and a similar (but not exact) error. Said bug report is here: http://www.paraview.org/Bug/view.php?id=15020 It is slated to be fixed in a minor release within the next few months. Alan From: ParaView [mailto:[email protected]] On Behalf Of Burlen Loring Sent: Tuesday, October 14, 2014 4:47 PM To: Aashish Chaudhary; B.W.H. van Beest Cc: ParaView Subject: [EXTERNAL] Re: [Paraview] BOX -> volume? You could try it without modifying any code by setting the following cmake variable. VTK_IGNORE_GLDRIVER_BUGS:BOOL=ON and recompile ParaView. With my ATI Radeon HD7780 projected tetrahedra just hangs. Burlen On 10/14/2014 02:07 PM, Aashish Chaudhary wrote: Looks like certain extensions are still not quite working on yours system even with the proprietary driver. I will see if I can run your code on my laptop but that would be for tomorrow. ** Assuming that this is not data dependent issue (which it should not). I think its probably this line causing the issue: bool driverSupport #if defined(__APPLE__) = true; #else = !(extensions->DriverIsATI() && (extensions->GetDriverGLVersionMajor() >= 3)) || extensions->GetIgnoreDriverBugs("ATI texturing bug"); #endif On line number 181: can you change this code to : this->HasHardwareSupport = renwin != NULL && this->IsSupported(renwin); to this->HasHardwareSupport = 1; - Aashish On Tue, Oct 14, 2014 at 4:53 PM, B.W.H. van Beest <[email protected]<mailto:[email protected]>> wrote: Progress indeed. But I don't understand what you are saying about the transfer function. I' starting to wonder if I have two issues occurring simultaneously. In a new thread I just posted I described my problem in getting the colours in place. I need to write to a vtk file first and load it back. I just found that when I just did that and then switched fo volume rendering, an error was there about the absence of an opengl extension: ERROR: In /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLProjectedTetrahedraMapper.cxx, line 185 vtkOpenGLProjectedTetrahedraMapper (0x58ae490): The required extensions are not supported. This is complete unknown terrain for me. Regards, Bertwim On 10/14/2014 09:58 PM, Burlen Loring wrote: progress! it sounds like volume rendering is working on the wavelet dataset. You do need the scalars for volume rendering, so make sure you have those when you try. You need to select the scalars in the drop down also, I usually do this before changing to the volume representation. You also may need to edit the transfer function. For testing you could make the opacity over the entire scalar range in which case you should see a solid cube. If you've done all that and don't see anything it's likely that the dataset is messed up. Add a dataset->Print(cerr) statement to the end of your request data, look in the information panel and verify correct number of points and scalar ranges. If all else fails post the dataset to the list. After creating your cube go to the file menu and "save data". On 10/14/2014 10:40 AM, B.W.H. van Beest wrote: Hi Burlen, I have upgraded to the AMD drivers. Thanks for the hint. It has improved the situation a bit. Furthermore, I created the wavelet source. When selecting "volume" representation, I do see a three 3 picture, in all 5 volume rendering mode (smart, raycast and texture mapping, ray cast only, texture mapping only, GPU based). The picture a rather fuzzy, but then I don't know what I'm supposed to see here. The good news is that the openGL errors I had before when displaying a wavelet, now have gone. The situation with my own cube, though, has unchanged. unfortunately. The cube disappears in "volume" representation node, also when I re-inserted scalar values for each of the 8 vertices. Regards, Bertwim On 10/14/2014 06:06 PM, Burlen Loring wrote: Hi Bertwim, In recent releases of ParaView I have experienced issues/flakeyness with volume rendering. Something you should try: Create the wavelet source, then in the properties panel find "volume rendering mode" and set it to "ray cast only". This has worked for me on a number of systems. may or may not work, but worth a try. The output you pasted below shows that although you've got a sweet ATI GPU you're not taking advantage of it! You're using the Intel integrated GPU with Mesa drivers. If I were you I would install proprietary the AMD drivers<http://support.amd.com/en-us/download>. This should give you nice performance boost and may even solve the OpenGL errors you reported, which these days are as often (or more) a result of bugs in the Mesa drivers than in VTK. Burlen On 10/13/2014 11:44 AM, B.W.H. van Beest wrote: OS: OpenSuSe 13.1 # lspci | grep -i vga 00:02.0 VGA compatible controller: Intel Corporation 4th Gen Core Processor Integrated Graphics Controller (rev 06) 01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Mars [Radeon HD 8670A/8670M/8750M] # glxinfo name of display: :0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 server glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync GLX version: 1.4 GLX extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.3 OpenGL core profile shading language version string: 1.40 OpenGL core profile context flags: (none) OpenGL core profile extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, GL_ARB_sync, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, GL_ARB_texture_float, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev, GL_ATI_blend_equation_separate, GL_ATI_texture_float, GL_EXT_abgr, GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex, GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture, GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc OpenGL version string: 3.0 Mesa 9.2.3 OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_object_purgeable, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_blend_func_extended, GL_ARB_color_buffer_float, GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_texture_array, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays 20 GLX Visuals visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat ---------------------------------------------------------------------------- 0x042 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None 0x043 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None 0x0ad 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None 0x0ae 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 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. . 0 0 0 0 0 0 0 0 0 None 0x09f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None 0x0a0 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None 0x0a1 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None 0x0a2 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow 0x0a3 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None 0x0a4 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow 0x0a5 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 4 1 None 0x0a6 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 8 1 None 0x0a7 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 4 1 None 0x0a8 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 8 1 None 0x0a9 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None 0x0aa 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None 0x0ab 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None 0x0ac 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None On 10/13/2014 07:42 PM, Aashish Chaudhary wrote: What graphics card / graphics driver version / OS this system has? - Aashish On Mon, Oct 13, 2014 at 1:41 PM, B.W.H. van Beest <[email protected]<mailto:[email protected]>> wrote: Hi Aashish, This is what I do: 1. start paraview 2. Sources -> Wavelet -> Apply. A cube is displayed (Outline representation). 3. Select 'Volume" representation" cube disappears. Then: ===================== Generic Warning: In /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx, line 487 failed at glBindTexture 1 OpenGL errors detected 0 : (1282) Invalid operation Generic Warning: In /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx, line 487 failed at glBindTexture 1 OpenGL errors detected 0 : (1282) Invalid operation Generic Warning: In /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx, line 487 failed at glBindTexture 1 OpenGL errors detected 0 : (1282) Invalid operation ========================= On 10/13/2014 07:35 PM, Aashish Chaudhary wrote: So when you created a wavelet source and change the representation to volume you got the errors? Can you post those errors? Thanks, On Mon, Oct 13, 2014 at 1:33 PM, B.W.H. van Beest <[email protected]<mailto:[email protected]>> wrote: Aashish, Thanks for the suggestion. However, doing this gives me all kinds of opengl errors (invalid instruction). Besides that, the wavelet gives me a cube indeed, but I need to understand when I can have a volume rendering. I created new Source's (e.g. tri-prism, a wedge, a box with boundaries of finite thickness etc.). But I cannot get volume rendering to work, grrrrrr. (See other thread) Kind Regards, Bertwim On 10/13/2014 05:28 PM, Aashish Chaudhary wrote: You can create a wavelet source and then display it as a volume. On Fri, Oct 10, 2014 at 3:45 PM, B.W.H. van Beest <[email protected]<mailto:[email protected]>> wrote: Can perhaps somebody point me how to address the following. When I create a new source (say: a box) I get an a box that can be displayed via its surfaces, its constituing points, or wireframe representation. But I need a volume rendering (so that I can add e.g. a clipping plane) How do I get that? Regards, Bertwim _______________________________________________ Powered by www.kitware.com<http://www.kitware.com> Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview -- | Aashish Chaudhary | Technical Leader | Kitware Inc. | http://www.kitware.com/company/team/chaudhary.html -- | Aashish Chaudhary | Technical Leader | Kitware Inc. | http://www.kitware.com/company/team/chaudhary.html -- | Aashish Chaudhary | Technical Leader | Kitware Inc. | http://www.kitware.com/company/team/chaudhary.html _______________________________________________ Powered by www.kitware.com<http://www.kitware.com> Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview _______________________________________________ Powered by www.kitware.com<http://www.kitware.com> Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview _______________________________________________ Powered by www.kitware.com<http://www.kitware.com> Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview -- | Aashish Chaudhary | Technical Leader | Kitware Inc. | http://www.kitware.com/company/team/chaudhary.html
_______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview
