you are right!<br/>Thank you!
At 2015-08-03 19:55:19, "Utkarsh Ayachit" <[email protected]> wrote:
>>   renderWindow->BordersOff();
>>   renderWindow->SetFullScreen(true);
>
>That should have done the trick. Try moving this code to right after
>the RenderWIndow is created i.e. after
>vtkSmartPointer<vtkRenderWindow>::New(); (more specifically,  before
>the RenderWindowInteractor is setup). If I remember correctly, the
>setting up of the interactor does affect the render window state.
>
>Utkarsh
>
>On Mon, Aug 3, 2015 at 4:48 AM, 周恒众 <[email protected]> wrote:
>>
>>         I want to ask some question about VTK. Now I want to create a
>> renderwindow without borders and full of screen . I write code like this:
>>   vtkSmartPointer<vtkSphereSource> sphereSource =
>>     vtkSmartPointer<vtkSphereSource>::New();
>>
>>   vtkSmartPointer<vtkPolyDataMapper> mapper =
>>     vtkSmartPointer<vtkPolyDataMapper>::New();
>>   mapper->SetInputConnection(sphereSource->GetOutputPort());
>>
>>   vtkSmartPointer<vtkActor> actor =
>>     vtkSmartPointer<vtkActor>::New();
>>   actor->SetMapper(mapper);
>>
>>   vtkSmartPointer<vtkRenderer> renderer =
>>     vtkSmartPointer<vtkRenderer>::New();
>>   vtkSmartPointer<vtkRenderWindow> renderWindow =
>>     vtkSmartPointer<vtkRenderWindow>::New();
>>   renderWindow->AddRenderer(renderer);
>>   vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
>>     vtkSmartPointer<vtkRenderWindowInteractor>::New();
>>   renderWindowInteractor->SetRenderWindow(renderWindow);
>>
>>   renderer->AddActor(actor);
>>
>
>>
>>   renderWindow->Render();
>>   renderWindowInteractor->Start();
>>
>>         But when I run this program . The renderwindow also have borders.
>> How can I do to make the renderwindow without borders . Thank you for your
>> help.
>>
>> zhz
>>
>>
>>
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