In short: texture-based volume mapper is an old technique that produces low quality rendering and does not provide enough flexibility to support various volume rendering tricks and modes. It was there mostly to support legacy systems and since we moved to OpenGL2, we no longer needed it. All of the features and more are support by RayCast GL mapper.
Hope this helps, Aashish On Mon, Nov 23, 2015 at 10:34 AM, Utkarsh Ayachit < [email protected]> wrote: > > However, I would remove them from the list if they will not be supported. > > Good point. Aashish, any reason why they should not be removed? Are > they going to be added back eventually? Let me know and I can have it > fixed accordingly. > > Utkarsh > -- *| Aashish Chaudhary | Technical Leader | Kitware Inc. * *| http://www.kitware.com/company/team/chaudhary.html <http://www.kitware.com/company/team/chaudhary.html>*
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