Ok, that doesn't sound as bad as I expected. But still, is it necessary to "poll" the socket, checking its "select" method? I am not familiar with the details of socket communication, but I expect it should be possible that the socket invokes some callback when a message arrives? Or does some of the VTK design contradict such socket callbacks?
I found that it is always problematic performance-wise if more than a few timers are running on one cpu. Peter 2016-06-10 15:17 GMT+02:00 Utkarsh Ayachit <[email protected]>: > ProcessEvents() doesn't poll the server. It only "select"s on the > socket to see if the server sent any new messages to the client. > > > One more question out of curiosity: isn't it quite ineffient, if clients > > continuously invoke vtkNetworkAccessManager::ProcessEvents´()? For smooth > > interaction this has to happen at least 10 times per second, which > causes a > > lot of network traffic by polling the server again and again, > especially if > > more than one client connects to the same server. > > Isn't it possible to react on incoming server events by registering a > > callback that does the same server event processing only when a new event > > has occurred? I mean, all of VTK and ParaView is event based, why not the > > server message processing? > > > > Peter > > > > 2016-06-09 18:29 GMT+02:00 Utkarsh Ayachit <[email protected] > >: > >> > >> Here's the fix: > >> > >> diff --git a/main.cxx b/main.cxx > >> index dd47991..0f679ba 100644 > >> --- a/main.cxx > >> +++ b/main.cxx > >> @@ -65,7 +65,7 @@ int main(int argc, char* argv[]){ > >> vtkSMSessionProxyManager* pxm = session->GetSessionProxyManager(); > >> > >> //Collaboration: > >> - vtkSMCollaborationManager > >> *collaboration=vtkSMCollaborationManager::New(); > >> + vtkSMCollaborationManager *collaboration= > >> session->GetCollaborationManager(); > >> collaboration->SetSession(session); > >> collaboration->UpdateUserInformations(); > > > > >
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