Hello everyone, I work on ParaView exporter plugin and I bumped on one problem when OpenGL2 was introduced as default value for PARAVIEW_RENDERING_BACKEND (v5.1). When I used OpenGL, I converted scalars to colors and generated textures, which I used for coloring meshes in format to which I export, using class derived from vtkScalarsToColorsPainter. However, now, when I turn ON OpenGL2, I'm not able to access this class and even if I access, it relies on some header files which are generated during build (but only if OpenGL is selected).
Luckily, OpenGL still exists as an option and I can use it for now. But, I would like to know: 1. Is it possible somehow to generate colors and texture from scalars when OpenGL2 is used (similar technique like with vtkScalarsToColorsPainter class with OpenGL)? 2. If it is not possible, is it planned in future to add support for something like this for OpenGL2 case? 3. Is it planned to drop support for OpenGL option at some time in future and approximately when (if known)? Thanks in advance! Nenad. p.s. I build entire ParaViewSuperbuild using VS2013, x64 under Windows 10 Pro with approximately same options like on your dashboards ( https://open.cdash.org/index.php?project=ParaView), at the moment (but, very soon will work on CentOS v7 x64 too).
_______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Search the list archives at: http://markmail.org/search/?q=ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview
