Glyph with Custom source filter can do it. Note that it works in CPU/RAM
instead of in a GPU shader so memory can be an issue for all the replicated
geometry.

To use it, manufacture a mesh that appears the way you want it and save it
in a common mesh format. Load that into the pipeline and hide it, select
the object you want to apply glyphs to and apply the Glyph with Custom
Source filter. Choose the shape you read in as the "Glyph Type" input.




David E DeMarle
Kitware, Inc.
R&D Engineer
21 Corporate Drive
Clifton Park, NY 12065-8662
Phone: 518-881-4909

On Mon, Jan 2, 2017 at 2:35 PM, Bob Flandard <[email protected]> wrote:

> Hi,
>
> Any links or advice on how to create a custom glyph?
>
> I'd like a sphere divided into 8 equal sized/shaped patches and colored
> alternate black and white, to represent the centroid of a point mass. I
> have lots of these, so a glyph would be best.
>
> Thanks, Bob
>
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