Hello, due to the fact that i am quite new to Paraview i would like to ask, if i export the model into a dedicated modelling/graphics package will that change the "animation" result i obtain from my analysis? And if that will happen how can i avoid it ? Adding the list on, sorry about the last communication.
On Wed, Mar 21, 2018 at 7:18 PM, GeorgeP S <[email protected]> wrote: > Hello, > > due to the fact that i am quite new to Paraview i would like to ask, if i > export the model into a dedicated modelling/graphics package will that > change the "animation" result i > obtain from my analysis? And if that will happen how can i avoid it ? > > On Wed, Mar 21, 2018 at 7:13 PM, David E DeMarle <[email protected] > > wrote: > >> Adding the list back into the discussion so everyone can contribute to >> and benefit from the discussion. >> >> To the best of my knowledge we don't have anything that will do that type >> of modelling yet. Presumably you could write a programmable filter that >> would iterate over all of the cells, and use the cells orientation to make >> up texture coordinates, duplicating point coordinates as needed. That will >> be tricky. >> >> You will likely have more success by exporting the model from ParaView >> into a dedicated modelling/graphics package, generating the textures you >> want there, and then reimporting the result back into ParaView. >> >> >> David E DeMarle >> Kitware, Inc. >> Principal Engineer >> 21 Corporate Drive >> Clifton Park, NY 12065-8662 >> Phone: 518-881-4909 <(518)%20881-4909> >> >> On Tue, Mar 20, 2018 at 5:12 PM, GeorgeP S <[email protected]> wrote: >> >>> Hello David E DeMarle, >>> >>> i saw the filters section although when i apply texture to plane it will >>> append the texture i want onto the whole surface of my building. >>> I shared through wetransfer a sample of one of the models. The >>> generation of this model came to be from LMGC90 platform. >>> As you will see the model is made from a series of "brick" elements, i >>> would like to find a way to texture them firstly because i am quite new to >>> paraview and i missed if there are the texture coordinates and how to use >>> them correctly, in case there are not any texture coordiantes for each one >>> of the "bricks" i would like to know a way to generate them and use them to >>> append a texture on them. >>> >>> Best regards, >>> Salachoris Georgios Panagiotis >>> >>> On Tue, Mar 20, 2018 at 8:35 PM, David E DeMarle < >>> [email protected]> wrote: >>> >>>> The three Filters->Texture Map To ... filters programmatically create >>>> simple texture coordinates based on simple functions of the geometry. >>>> >>>> David E DeMarle >>>> Kitware, Inc. >>>> Principal Engineer >>>> 21 Corporate Drive >>>> Clifton Park, NY 12065-8662 >>>> Phone: 518-881-4909 <(518)%20881-4909> >>>> >>>> On Tue, Mar 20, 2018 at 1:58 PM, GeorgeP S <[email protected]> >>>> wrote: >>>> >>>>> Hello all, >>>>> >>>>> i wanted to know if there is a way to apply a texture on cells that do >>>>> not have texture coordinates. If so how can i do it? >>>>> >>>>> Thank you, >>>>> George >>>>> >>>>> >>>>> <https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail> >>>>> Mail >>>>> priva di virus. www.avast.com >>>>> <https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail> >>>>> <#m_3250060239282922960_m_-8863085997190567699_m_1611315017454307188_m_-4157686217231244707_m_-7146931150643625814_m_-4213450803092441443_DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2> >>>>> >>>>> _______________________________________________ >>>>> Powered by www.kitware.com >>>>> >>>>> Visit other Kitware open-source projects at >>>>> http://www.kitware.com/opensource/opensource.html >>>>> >>>>> Please keep messages on-topic and check the ParaView Wiki at: >>>>> http://paraview.org/Wiki/ParaView >>>>> >>>>> Search the list archives at: http://markmail.org/search/?q=ParaView >>>>> >>>>> Follow this link to subscribe/unsubscribe: >>>>> https://public.kitware.com/mailman/listinfo/paraview >>>>> >>>>> >>>> >>> >> >
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