> > > - Run View/ Memory Inspector. As you do stuff, watch memory grow. > Does it look like memory is growing until PV dies? *Starting with > 53.6% of RAM free, no swapping.* > > > - Minimize the size of your dataset. Although you only have a million > cells (rounding), how many variables to you have? Don’t load (or don’t > create) variables that you don’t need. *410175 cells, and loading 'p' > and 'U' only* > > > - How many blocks do you have? If the answer is lots (hundreds?), I > believe this creates memory pressure. *blocks? I guess the answer is: > just one block. I reconstruct latestTime after simulation* > > > - Do you have sidesets/ edgesets? Don’t load these unless needed (as > you can see, I don’t know openfoam). *No sets loaded* > > > - Run top. How big is ParaView getting? *Starts with 3.8%. Then it > goes up to 10.4% when loading the *.OpenFOAM file (statistics information > says 82MB) And, system monitor says PV is using 448.4MB. **When I > create a clip, the memory used by PV, as said by System Monitor, goes up to > 519.7MB. Top says PV is using 11.6% of memory.* > > > - Try opening your data with no variables loaded. What is the memory > inspector doing? *System Monitor shows 63.8MB used by paraview before > loading foam case. And, 336.2MB when loading the case with no variables, > just the internalMesh.* > > > - How much hardware do you have on your computer? If it’s a new > computer with 8 GBytes, that is very different than an old converted > machine with .25GBytes. *Motherboard 9 year old computer with 6GB of > RAM, which have not given me ANY problem until last few days.* > > > - Try looking at your memory footprint (memory inspector, top) BEFORE > applying filters. Every filter you use increases memory. *Memory > footprint doesn't increase dangerously.* > > > - Use filters such as slice (i.e., 2d) rather than clip (3d), and > contour (2d) rather than clip by scalar. What I mean here is to create a > surface, rather than a solid. Surfaces use less memory. *That's a > good walk around, thanks!* > > > - Don’t volume render. It really sucks memory. *Volume render? You > mean, like 'streamlines'?* > > *Thank very much Shawn!!! i really appreciate your help.* >
Carlos
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