Singleton should be VERBOTEN!
using singleton is like using global variables -> too much coupling, bad
testability. The stack and method parameters are your friend!
just my 0.02 CHF
Peter.
Maheshwari, Nitin wrote:
Hello,
I am reading "Pattern Hatching" by John Vlissides
(http://www.research.ibm.com/designpatterns/pubs/ph-jun96.txt). And I
have come across the Singleton Pattern. The way to use a
SingletonDestroyer (SD) class to “KILL a Singleton instance” has
fascinated me.
I am a novice in this field as compared to most of the members and based
on my limited knowledge I have tried to come up with a slightly
different approach of destructing a singleton. So you are more then
welcome to send your comments on flaws in my approach.
In John’s approach, destructor is made protected so that the user is not
allowed to delete the singleton instance explicitly, also as said
Singleton class has the responsibility to construct and destruct its
instance. For this reason a separate class SD is introduced, which is a
friend of class Singleton. Class Singleton also has a static member of
SD. So as the SD’s instance goes out of scope, it deletes the pointer of
Singleton assigned to it. SD has public constructor and a setter
function to set the Singleton pointer.
class SingletonDestroyer {
public:
SingletonDestroyer(Singleton* s= 0) { _singleton = s; }
~SingletonDestroyer() { delete _singleton; }
void SetSingleton(Singleton* s) { _singleton = s; }
private:
Singleton* _singleton;
};
class Singleton {
public:
static Singleton* Instance();
protected:
Singleton() { }
friend class SingletonDestroyer;
virtual ~Singleton() { }
private:
static Singleton* _instance;
static SingletonDestroyer _destroyer;
};
Having a public SD constructor give a chance to user to create the SD
object explicitly, such as:
Singleton *pSingleton = Singleton::Instance();
SingetonDestroyer explicitSingletonDestroyer(pSingleton);
So the basic purpose of making the destructor of Singleton protected is
defeated.
I have made a minor change in John’s approach to rectify this problem.
Class SD is made the protected inner class of class MySingleton. This
prevents the user from creating an instance of SD class explicitly and
thus restricting the user to delete the Singleton pointer knowingly or
unknowingly.
class CMySingleton
{
protected:
class SingletonDestroyer // Inner Class
{
public:
SingletonDestroyer () {}
~SingletonDestroyer () {
delete _pInstance; // deleting the singleton
instance
}
private:
// Prevent users from making copies of a
// Destroyer to avoid double deletion:
SingletonDestroyer(const SingletonDestroyer&);
void operator=(const SingletonDestroyer&);
};
friend class SingletonDestroyer;
protected:
CMySingleton();
virtual ~CMySingleton();
public:
static CMySingleton* GetInstance ();
void DoSomething();
protected: //members
static CMySingleton *_pInstance;
static SingletonDestroyer _destroyer;
int _nSomeVal;
};
It still doesn't help you if you need to delete your singleton *before* the end
of the program. J
Thanks,
Nitin Maheshwari
CA, India
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