Dear List Members,
Thanks again for your feedback. A revised version of the Messaging Design
Pattern can be found at http://freedom.lunarpages.com/pattern/messaging.htm. It
includes UML diagrams, references to related work, etc.
Regards,
Ed
Messaging Design Pattern
Intent: The messaging design pattern allows the interchange of information
(i.e. messages) between components and applications.
Motivations (forces): This design pattern can be applied to solve a great
variety of problems in many diverse scenarios. A messaging paradigm is widely
used in the real world. Messages are interchanged all around us. Entities are
constantly sending, receiving and processing messages. Human beings for
instance: when we watch TV, when we talk to a friend, talk over the phone, or
send an email message. Right now, you are reading this written message. Since
computer applications seek to model the real world, it is only natural to
design/write applications using a messaging approach. We can argue that
messaging provides a better and more accurate representation (i.e. model) of
the real world. As a consequence, software engineering processes are
significantly improved by the use of the messaging design pattern.
Participants:
a) Message Sender: Component that sends the message.
b) Message Recipient (Receiver): Component that receives the input message
and produces a reply (output message) after processing it. The input message,
general in nature, may contain any type of information. The components may be
instructed to perform computations based on the input message.
c) Messenger: Intermediary that transfers the message from the sender to the
recipient. The sender and the recipient don’t need to be concerned about how
the message is transferred (communication protocol, message format,
encryption/security mechanism, etc.) and the transformations performed on the
message along the way. This is the messenger’s purpose and responsibility.
Similar to the real world, it is often the case that the messenger is not
required. The message can be sent directly to the message recipient.
d) Message: any piece of information (i.e. data) that needs to be
interchanged between sender and recipient. Two messages are involved: input
message and output message (or reply message).
Structure:
The messaging design pattern is implemented using the messaging interface
(JtInterface). This interface consists of a single method to process the input
message and produce a reply message.
Messaging Interface
Messaging Design Pattern
Messaging Design Pattern (without messenger involved)
Consequences:
- Encapsulation. The messaging design pattern maximizes encapsulation. Each
component is a self-contained/independent unit. The only mechanism of
communication with other components and applications is via messaging.
- Decoupling. The messaging design pattern minimizes coupling. Again each
component is a self-contained unit that can perform independently from the rest
of the system.
- Reusability. The messaging design pattern improves reusability. This is
similar to the building blocks in a “Lego” set. Very complex models can be
built based on simple pieces that share a simple way of interconnecting them
(i.e. common interface). The power of the approach is derived from the number
of combinations in which these toy pieces can be assembled. Components that use
the messaging design pattern can be interchangeably plugged into complex
applications. The components can be assembled in a limitless variety of
configurations. The user of a component only needs to know the input/output
messages that the component handles. Applications are also able to reuse
components from other applications at the component level: a single component
can be extracted from another application, provided that the messaging design
pattern is being used.
- QA/Testing process. The messaging pattern facilitates testing and debugging
efforts. Components are tested as independent units by sending messages to the
component and verifying the expected reply messages (black-box testing). In
general, unit testing can be performed via a testing harness. No need to
include testing code inside the component code which can be time consuming and
lead to the unexpected introduction of software defects.
- Design process. Components that use the messaging design pattern improve and
simplify the design process. The bulk of the design work becomes defining the
set of components needed to meet the system requirements and the input/output
messages that each component needs to handle. There is a tight correspondence
between UML design diagrams and the components needed for the implementation.
Since all components share the same messaging interface, they can also be
easily added to BPM diagrams. As mentioned earlier, this is similar to building
blocks that can be reused and connected in many different ways.
- Development process. Since each component that relies on messaging is
self-contained, a large team of people can cooperate in the development effort
without stepping on each other's code/work. In the ideal situation,
responsibility for one component/package can be given to an individual. The
rest of the team only needs to know the input/output messages that someone
else’s component is supposed to handle. No need to change someone else’s code.
The need for creating, maintaining and merging several versions of the code is
also minimized or eliminated. Testing/QA engineers can do their testing
independently via a testing harness. In general, there is no need to add
testing code.
- Logging and Debugging. Since all the components use the same messaging
interface, messages can be logged automatically. This minimizes the need for
print/logging statements inside the code which can be time consuming and error
prone. By taking a look at the messages being logged, the user is usually able
to quickly track down the message/component that is causing the problem (with
minimum or no extra effort).
- Security. Well-known encryption and authentication mechanisms fit in well
with the messaging design pattern. Strong security can be provided by the
framework that implements the messaging design pattern. This is done by
encrypting and authenticating the messages being interchanged. The sender and
the recipient don’t need to be concerned with how secure messaging is
implemented. This provides strong security while at the same time simplifying
the implementation of security. Custom security mechanisms can also be
incorporated: sender and receiver need to agree on and implement the message
encryption/authentication mechanism to be used.
- Multithreading and asynchronous messaging. The messaging design pattern is
able to handle the complexities associated with multithreading and asynchronous
messaging. Components that implement the messaging design pattern are able to
execute in a separate/independent thread. This is a natural representation of
the real world: each component (entity) is a self-contained unit and executes
independently for the rest of the system. Messages can be processed
asynchronously using the component’s own independent thread. This capability
is usually implemented in the context of a component framework. The component
doesn’t need to add separate logic to handle multithreading which is time
consuming, complex and prone to error.
- Speed of development and cost. Because of all the reasons outlined above, the
messaging design pattern is able to substantially improve the speed of
development and reduce cost.
- Quality and software maintenance. Quality and software maintenance efforts
are also improved as a result of the all of the above.
Known uses:
- Design patterns. The messaging design pattern has been used to implement
and/or facilitate the implementation of other well-known design patterns like
Gang of Four design patterns (GoF), DAO, J2EE Design patterns, etc. The
messaging design pattern also provides a more natural, streamlined and
straightforward implementation of other design patterns. Again, we can argue
that this is possible because messaging provides an accurate representation of
the real world.
- Remote proxies and application interfaces. The messaging design pattern is
particularly well suited for the implementation of remote access. It is able to
provide transparent access to remote components regardless of the protocol,
technology and communication mechanism being used: remote objects are treated
as local objects. Messages can be transferred via Web services, EJBs, RMI,
HTTP, Sockets. SSL or any other communication interface. Design patterns
implemented using messaging (adapters, remote proxies and facades) make this
possible by hiding the complexities associated with remote APIs. The messaging
design pattern solves a whole set of problems dealing with remote application
interfaces. It also provides significant improvements over traditional methods
and technologies. Sender and recipient don’t need to be concerned with how
messages are transferred.
- Component based frameworks and design/BPM tools. The messaging design
pattern can be utilized to implement component based frameworks: components can
be interchangeably plugged into complex framework applications using the “Lego”
architecture previously described. These components can also be readily
incorporated into UML/BPM diagrams in order to design and implement complex
applications. Notice that for components to be used interchangeably, they need
to share the same interface. The messaging design pattern provides this common
interface.
- Secure Web Services. The messaging design pattern has been utilized to
implement secure web services. This includes Restful web services. A Web
service is just another mechanism of communication between heterogeneous
applications. Notice that the messaging design pattern doesn’t place any
restrictions on the message sender and recipient. These components can be
running on multiple computers and operating systems. They can also be
implemented using multiple computer languages and technologies.
- Enterprise Service Bus (ESB) components and applications. Messaging has
been used to implement ESB components and applications. Once all the building
blocks are present (remote proxies, adapters, facades, etc), they can be
assembled to create a new application in a fraction of the time required by
traditional methods. This is possible thanks to the messaging design pattern
and the “Lego” architecture.
- Secure and Multithreaded applications. The messaging design pattern
provides the building blocks required to assemble secure and multithreaded
applications in a fraction of the time required by traditional methods. These
building blocks are usually provided within the context of a messaging
framework.
Implementation and Code Examples:
The messaging design pattern is implemented using the Jt messaging interface
(JtInterface). This interface consists of a single method:
public interface JtInterface {
/**
* Jt messaging interface used for the implementation
* of the messaging design pattern.
* Process an input message and return a reply (output message).
*/
Object processMessage (Object message);
}
The JtInterface is simple but powerful. The simplicity of this interface can be
deceiving. One method is all that is needed. It acts as a universal messaging
interface that applies to remote and local framework components. This interface
handles any type of message (Object class).
The following example sends a message to a remote component/Restful service via
a remote proxy. The messaging design pattern is able to handle any
communication protocol/technology (Web Service, EJBs, RMI, sockets, SSL, etc.).
To illustrate the implementation, several UML diagrams are included. The first
UML sequence diagram shows how the Messaging design pattern is used to
implement the Proxy design pattern. The second diagram shows how both design
patterns is used to implement web services. The next diagram demonstrates how
another communication interface is implemented by plugging in an additional
component. The last diagram shows the implementation of secure web services.
For clarity sake, the message sequence and the intrinsic processMessage()
method have been removed from these diagrams.
Proxy implementation using the Messaging Design Pattern. The proxy forwards the
message to the subject.
Web Service implementation using the Messaging Design Pattern.
Implementation of remote communication interfaces using the Messaging Design
Pattern.
Note: Any other communication protocol/technology can be handled (Axis, EJB,
RMI, sockets, SSL, etc). It is just a matter of replacing the HTTP Adapter and
plugging in the appropriate adapter for the remote interface. The messaging
design pattern and architecture make this possible. The other components remain
unchanged. This design pattern solves a whole family of problems associated
with remote APIs.
Secure web service implemented by plugging in a component to perform message
encryption/decryption.
/**
* Send a message to a remote component/Restful service using
* a remote proxy. Secure/Encrypted messaging may be used.
* The messaging design pattern provides transparent access
* to remote components.
*/
public static void main(String[] args) {
JtFactory factory = new JtFactory ();
String sReply;
JtRestProxy proxy;
String url = "http://localhost:8080/JtPortal/JtRestService";
// Create an instance of the remote Proxy.
proxy = (JtRestProxy)
factory.createObject (JtRestProxy.JtCLASS_NAME);
proxy.setUrl(url);
proxy.setClassname ("Jt.examples.Echo");
// Specify that secure/encrypted messaging should be used.
proxy.setEncrypted(true);
// Send the message to the remote component/service via
// the remote proxy.
sReply = (String)
factory.sendMessage (proxy, "Welcome to Jt messaging ...");
// The remote component will echo the input message.
System.out.println ("Reply:" + sReply);
}
Related design patterns:
- Command and GoF design patterns. This pattern is designed to handle
requests/operations. On the other hand, the Messaging design pattern is general
in nature. It is able to handle any type of information (message). The
Messaging design pattern has been used to implement Command and many of the
other GoF design patterns. The UML sequence diagram for the implementation of
GoF Proxy is shown above.
- Enterprise Integration Patterns. Literature has also been published
describing messaging in the specific realm of Enterprise Application
Integration (EAI).
- Data Access Objects and J2EE design patterns. These design patterns has been
implemented using the Messaging design pattern.
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