This article can be found at www.betanews.com.  -Steve.

Justin Frankel Reveals Life After Winamp
By
Nate Mook
, BetaNews
January 3, 2005, 1:16 PM
INTERVIEW
 Speaking out for the first time on life after AOL/Nullsoft, legendary
Winamp creator
Justin Frankel sat down with BetaNews to discuss his new endeavors.
Starting a new
company called Cockos, Frankel is leaving behind the mass market for
his musical
roots, but hints at revolutionary -- and presumably controversial --
things to come.
BetaNews:
Now that you've moved on from Nullsoft you've been working on a number
of projects,
including the Jesusonic. Tell us a bit about them.

There were a few little pieces of software that I worked on for a bit,
getting to
the point of usability, and then haven't really touched in a while.
Primarily these
are a program called Assniffer (which is a HTTP sniffing program that
logs the actual
files transferred), and PathSync (which I use to interactively
synchronize directories
on different computers/drives). These are both available on
cockos.com
.
I've also been working on some other little research projects, though
they haven't
gotten developed to the point where they're worth releasing/discussing.
Which brings us to where the vast majority of my time has been spent
lately, which
is the Jesusonic.
The
Jesusonic
 is a tool for real-time effects processing of audio (which can be used
on many different
sources, such as vocals, guitars, basses, etc). Currently it is
available in the
form of software for
Windows
,
Mac
 and
Linux
, and soon it will be available as a standalone device.
BetaNews:
What made you decide to develop Jesusonic and the software counterpart,
which you
recently released in preview form? How long have you been working on
it?

Justin Frankel:
 Back in April of this year, Christophe got a VIA Mini ITX motherboard
for putting
a computer in his bathroom (I guess it's because he's French), and
after a band practice/jam
session, we were discussing how nice it would be to have a little box
that would
be completely programmable for doing guitar effects. By saying
completely programmable,
we didn't mean having to go hook up the device to a computer -- rather,
that you
could just arrange effects and type in code on this small device on the
fly.
So I started developing the software with the intent of just having it
run on a small
embedded Linux system, on specific hardware. Once it starting taking
shape and becoming
useful, I realized that it should run on users' computers as well, for
many good
reasons. Not only is it useful on computers, it allows people who don't
want to spend
money on a Jesusonic hardware device to go ahead and write new effects
for the Jesusonic.
It allows people who do have a Jesusonic hardware device to use it on
both their
computer and on the dedicated hardware. Since more people will be using
the Jesusonic,
more people may be creating new effects for the Jesusonic, so it'll be
good for everybody.
BN: To whom is the product targeted?
JF:
 Probably ranging from "computer savvy musicians" to
"programmers/hackers with an
interest in music." That spectrum, though it may not be too large, is
growing.
The nice thing is that someone who is of the former group can use the
Jesusonic,
combining and tweaking existing effects, and downloading new effects
and presets
from Jesusonic.com. The people who are at the programmer end of the
spectrum can
use the Jesusonic the same way, but when they find a limitation in what
they want
to do they can easily (with no other tools or applications) edit new
code on the
fly and make it do exactly what they want. If they want to share their
creations,
they can upload them to Jesusonic.com.
I have two big personal goals with Jesusonic. The first is to make
hardware and software
that I want to use. The second is to let musicians do things that they
would not
otherwise be able to.
BN: Why the name "Jesusonic?"
JF:
 Naming projects is often the hardest part. When I first started, it
just came out.
A moment of either stupidity (likely) or brilliance (not likely), we'll
see.
The name does have some interesting consequences. At the suggestions of
friends,
I made the hardware case into a cross shaped box, and named it the
CrusFX 1000. We
will also offer a non-cross shaped version, which will be more compact.
Carrying
the cross however makes for very interesting looks.
BN:
Obviously this product is more niche than some of your previous
creations. Do you
miss working on Winamp and products that will reach tens of millions?
JF:
 Absolutely. The main thing I miss about working on Winamp is the
ability to have
such a fine control over the media player that I use on a day to day
basis. As far
as having products that reach millions of users, it's a double sided
coin -- it's
rewarding, but you make one little mistake and you hear from thousands
of users,
which is a very small percentage but a terrible feeling. I've shown
time and again,
I'm pretty good at making mistakes.
BN: How do you feel about the recent
abandonment of the Winamp project
 by AOL? Is it sad to see how things have ended up or are you happy to
move on to
new, more personal projects such as Jesusonic?
JF:
 I'm always hoping that they will come around and realize that they're
killing it
and find a better way, but AOL always seems too bogged down with all of
their internal
politics to get anything done. [Sighs] I suppose it doesn't help that I
pissed them
off so bad, so I should take part of the blame. I'd love to see Winamp
back in the
hands of people who really care about it.
BN: Lastly, what can we expect from Justin Frankel in the future? Any
WASTE
-like projects on the horizon?
JF:
 There's something that a few of us have been discussing that could be
pretty revolutionary
for people using the Internet has a whole, but I'm not going to start
on anything
relating to that until the end of January.

Regards Steve,
mailto:[EMAIL PROTECTED]
Skype:  steve1963
MSN Messenger:  [EMAIL PROTECTED]


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