Hi Marius, > I wonder if this is an OSX problem, but my msd2D and msd3D objects are > not working (see previour posts).
this is almost certainly caused by a conflict of an existing external using an older version of flext. I hope that i now adjusted the flext build system in a way that this doesn't happen anymore. As a note for the devs: It seems that building externals under OSX with "--dynamiclib - undefined dynamic_lookup" can cause symbol clashes at runtime, while "-bundle -bundle_loader $(PDBIN)" doesn't. That's why i returned to the old method. Any comments? greetings, Thomas -- Thomas Grill http://grrrr.org _______________________________________________ PD-dev mailing list PD-dev@iem.at http://lists.puredata.info/listinfo/pd-dev