Hi Marius,

> I wonder if this is an OSX problem, but my msd2D and msd3D objects are
> not working (see previour posts).

this is almost certainly caused by a conflict of an existing external  
using an older version of flext.
I hope that i now adjusted the flext build system in a way that this  
doesn't happen anymore.

As a note for the devs:
It seems that building externals under OSX with "--dynamiclib - 
undefined dynamic_lookup" can cause symbol clashes at runtime, while  
"-bundle -bundle_loader $(PDBIN)" doesn't.
That's why i returned to the old method. Any comments?

greetings,
Thomas

--
Thomas Grill
http://grrrr.org



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