Hallo,
[EMAIL PROTECTED] hat gesagt: // [EMAIL PROTECTED] wrote:

> using the great pdlua extension it is easy to create object(classe)s in lua.
> however, the class is registered on loading and then kept in memory of pd.
> 
> for rapid prototyping it would sometimes be nice to be able to do a  
> "volatile" load (just like abstractions) of an object: so when i  
> change the code and re-instantiate the object, i will get a new version.

pyext has this, but AFAIK it isn't using the loader functionality when
used as [pyext ...]. I agree that some way to reload is very handy,
especially when one is still learning Lua and pdlua. Also the need to
restart Pd makes working with a scripting language not much faster
than working with C directly. Maybe it can be done inside Lua, though,
using the dofile/loadfile functions. But I don't know Lua enough yet.

Still, attached are my first three lua externals. ;) 

Ciao
-- 
 Frank Barknecht                 _ ______footils.org_ __goto10.org__

Attachment: foolua.tgz
Description: GNU Unix tar archive

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