First, you register a function with clock_set(). Usually that
function is called myobjectname_tick(). Then when it runs, you call
clock_delay() to schedule when myobjectname_tick() will get called
again.
.hc
On Mar 17, 2008, at 4:49 PM, Greg Surges wrote:
Thanks Claude and Georg,
It looks like this is the right track...
Looking at the metro code, I'm a little confused as to how the
object continues to output bangs after the first. What does it mean
that clock_delay "calls back"?
Thanks
On Mon, Mar 17, 2008 at 3:13 PM, Claude Heiland-Allen
<[EMAIL PROTECTED]> wrote:
Greg Surges wrote:
> Hi all,
>
> Is there any way to have an external call a method periodically,
without
> being triggered?
Clocks. Check the C API in "m_pd.h"..
> I'm thinking of a histogram with a decay function, where the
values are
> decremented every second (or other time value).
I've done something like this with Lua, although I had the
decrementing
done by a [gemhead] not an internal clock, for tighter syncing with
visuals. That's what made the keys fade from orange->grey->blue,
if you
happened to be at LAC Club Night during my set.
> Thanks!
>
> -Greg
Claude
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http://claudiusmaximus.goto10.org
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http://www.uwm.edu/~gssurges/
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