> > Yep, that's true, but OTOH a wrapper is just a Pd
> patch, which is  
> > much easier
> > to change than a dynamic patching construct. That has
> to be taken into
> > account when it comes to longer-term maintainability.
> Generally  
> > less dynamic
> > patching is better.

Well...if objects to be used within a dynamic patching system conform to some 
kind of standard, then dynamic patching is a good thing. I'm using it a bit in 
the forthcoming release of metastudio.

It's really time-consuming and cumbersome to create large polyphonic structures 
in PD. So I'm making a client in which my machines can be dynamically created 
as patches. Can anyone explain to me why the dynamic patching aspect of PD is 
not documented? Some have suggested that it "might change" at some point in the 
future. I can't see how basic 
[obj $1 $2 myvoice $3 $4...$n-1(
syntax could change without a radical change to the structure of PD. Can anyone 
enlighten me?

Happy Xmas,
ED

Lone Shark: Synchromatic: Out December 1st 2008
http://www.pyramidtransmissions.com/store
Also available through the iTunes store


      

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