hello, Chris says that it was working but with very bad performance. so it's probable that it use to work in software without warning. So it's good to have this worning.
I never try using 3D noise texture. i usually make noise adding 2D texture. tell me if you got something to work Cyrille marius schebella a écrit : > hi, > > this is related to an old thread between cyrille and chris > http://lists.puredata.info/pipermail/gem-dev/2006-09/002240.html. > I tried this on my macbook pro (ATI Mobility Radeon X1600) and the > printout says > "[glsl_program]: vertex shader running in software" which, according to > the discussion was not the case earlier. > > to get noise textures working on the hardware, it is not possible to > load a 3d noise texture to the shader, as of yet? > > marius. > > > ------------------------------------------------------------------------ > > _______________________________________________ > Pd-dev mailing list > [email protected] > http://lists.puredata.info/listinfo/pd-dev _______________________________________________ Pd-dev mailing list [email protected] http://lists.puredata.info/listinfo/pd-dev
