hello,

Chris says that it was working but with very bad performance. so it's probable 
that it use to work in software without warning.
So it's good to have this worning.

I never try using 3D noise texture. i usually make noise adding 2D texture.

tell me if you got something to work

Cyrille


marius schebella a écrit :
> hi,
> 
> this is related to an old thread between cyrille and chris 
> http://lists.puredata.info/pipermail/gem-dev/2006-09/002240.html.
> I tried this on my macbook pro (ATI Mobility Radeon X1600) and the 
> printout says
> "[glsl_program]: vertex shader running in software" which, according to 
> the discussion was not the case earlier.
> 
> to get noise textures working on the hardware, it is not possible to 
> load a 3d noise texture to the shader, as of yet?
> 
> marius.
> 
> 
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