hi SourceForge.net wrote:
Comment By: Miller Puckette (millerpuckette) Date: 2009-08-30 15:34Message: fixed this slightly differently. (Hannes -- the vis/invis editor allocation and deallocation code is so complicated I'm afraid to try to enable "edits" on invis windows. Instead I want to write a "delete-in-rectangle" message optimized for scripting.
speaking of this: scripting is not really fun if you have to depend on the visible layout of a patch. i guess "delete-in-rectangle" means that the user will have to specify the rectangle in pixels, which means that - it will break if the pixel-wise layout changes (e.g. because somebody uses another fontsize)
- you cannot delete only one of overlapping objectsi suggest to use the object-id's instead, e.g. "delete 1" would delete the 2nd object, regardless where it is.
something like here: https://sourceforge.net/tracker/?func=detail&aid=2171733&group_id=55736&atid=478072
i cannot think of many uses for the select/deselect mechanism apart from deleting objects (right now, which doesn't mean so much), so i would vote for
- delete <id> - deletall fgmasdr IOhannes
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