I think it's only in the e-mail: http://lists.puredata.info/pipermail/pd-dev/2009-10/014298.html
On Wed, Nov 18, 2009 at 12:12:50AM -0500, Hans-Christoph Steiner wrote: > > On Oct 31, 2009, at 9:41 PM, Ivica Ico Bukvic wrote: > > > > >>3) 0 0 coordinate-centric design IMHO does not make sense. From > >>historical perspective, old patches should still TTBOMK open just > >>fine. > >>Yet, if 0 0 approach is still imposed, it results in unintuitive > >>behavior of scrollbars. e.g. try the following on 0.43 (or previous > >>versions without the suggested patch): > >> > >>create an object->create another object and slide it to the right > >>until > >>it goes outside the canvas area->a horizontal scrollbar will indicate > >>there is more stuff to the right->scroll to the right and at this > >>point > >>you may find both of your objects (effectively your whole patch) > >>within > >>the canvas, yet the scrollbar will suggest there is something to the > >>left when there isn't. > > > >After testing this a bit more, here's a small correction. My > >implementation does pack everything to the right or the left depending > >upon where the whole canvas is located in respect to the 0 0 coord. > >This > >does not however affect older patches. That said, I still feel this is > >more desirable and ultimately can be further adjusted as necessary. > > > >Best wishes, > > > >Ico > > > > I wanted to try this now that I have a moment, but I couldn't find the > patch. Did you add it to the patch tracker? > > .hc > > > ---------------------------------------------------------------------------- > > Computer science is no more related to the computer than astronomy is > related to the telescope. -Edsger Dykstra > > > > _______________________________________________ > Pd-dev mailing list > Pd-dev@iem.at > http://lists.puredata.info/listinfo/pd-dev _______________________________________________ Pd-dev mailing list Pd-dev@iem.at http://lists.puredata.info/listinfo/pd-dev