t_canvas is now just a t_glist. a t_glist is a list of objects that represents a patch, here's what I wrote about it a while back:

http://wiki.puredata.info/en/glist

I am pretty sure that t_pd is a generic class pointer, like a pointer to Object in Java.

.hc

On Feb 6, 2011, at 2:15 AM, Rich E wrote:

Update to this: it seems that I can just use t_pd pointers to open and close the patches, although I still need to return the t_pd *x pointer from glob_evalfile(). I don't know which method is best for opening/closing, with t_canvas or t_pd..

The new methods look like this:

t_pd *glob_evalfile(t_pd *ignore, t_symbol *name, t_symbol *dir)
{
    t_pd *x = 0;
    t_pd *x_loaded = 0;

        /* even though binbuf_evalfile appears to take care of dspstate,
         we have to do it again here, because canvas_startdsp() assumes
         that all toplevel canvases are visible.  LATER check if this
         is still necessary -- probably not. */
        
    int dspstate = canvas_suspend_dsp();
    binbuf_evalfile(name, dir);
        
    while ((x != s__X.s_thing) && (x = s__X.s_thing))
    {
        vmess(x, gensym("pop"), "i", 1);
        x_loaded = x;
    }
    pd_doloadbang();
    canvas_resume_dsp(dspstate);
    return x_loaded;
}

t_pd *libpd_openfile(const char *basename, const char *dirname) {
        t_pd *x = glob_evalfile(0, gensym(basename), gensym(dirname));
        
        pd_pushsym(x);
        int dzero = canvas_getdollarzero();     
        pd_popsym(x);

        return x;
}

void libpd_closefile(t_pd *x) {
        pd_free(x);
}


I would appreciate any feedback/suggestions from you guys who know the pd API much, much more thoroughly that myself.

Cheers,
Rich

On Sun, Feb 6, 2011 at 4:49 PM, Rich E <[email protected]> wrote:
I can't remember, are questions related to pd's C API appropriate for pd-list, or are they better asked here? It seems that everyone who responds to those questions is on this list just as much, anyway.

I have been mucking around with opening and closing pd patches using API calls instead of pd's messaging system. The reason for this is that I would like to be able to manage (open/close) multiple instances of a patch, and be able to send each copy of the patch a unique message via its $0 argument (see http://www.mail-archive.com/[email protected]/msg41648.html) . So far, the method has been to hack glob_evalfile to look like:

t_canvas *glob_evalfile(t_pd *ignore, t_symbol *name, t_symbol *dir)
{
    t_pd *x = 0;
        /* even though binbuf_evalfile appears to take care of dspstate,
         we have to do it again here, because canvas_startdsp() assumes
         that all toplevel canvases are visible.  LATER check if this
         is still necessary -- probably not. */
        
    t_canvas *x_canvas = 0;
        
    int dspstate = canvas_suspend_dsp();
    binbuf_evalfile(name, dir);
        
        while ((x != s__X.s_thing) && (x = s__X.s_thing))
        {
                x_canvas = canvas_getcurrent();
                vmess(x, gensym("pop"), "i", 1);
        }
    pd_doloadbang();
    canvas_resume_dsp(dspstate);
    return x_canvas;
}

The only addition is that x_canvas is retrieved before x is 'popped' off of pd's global stack, and is then returned, giving me a handle to close that particular patch with something like:

canvas_menuclose(x_canvas, 0);

But I realize that in global_evalfile, t_pd and x_canvas point to the same address space. This leads me to ask, what is the difference between these two pointers? Is t_canvas a t_pd along with variables for its graphical nature?

Mathieu also pointed to me (as I was using the first set of these) that canvas_setcurrent() and canvas_unsetcurrent() are aliases of pd_pushsym() and pd_popsym(). Is there a good reason to use one over the other?

Last question: Does anyone see a way that I could get the value of x in glob_evalfile above without changing the function? I don't think it is a dangerous change (and it looks like I could just hand x.gl_pd to canvas_menuclose, thereby not really needing a t_canvas pointer), but I would of course prefer to not change the API if possible.

Cheers,
Rich

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