Gem has both OpenGL and pixel/video operations and is well maintained.  PDP is 
a different, perhaps complementary, approach to video than Gem's pix.  Its not 
really currently maintained beyond little fixes, but its up for grabs really, 
if you wanted to take it on.  There is 3dp as well, which is an alpha OpenGL 
lib for PDP that tries to make OpenGL feel more Pd-ish.  The original dev, Tom 
Schouten, stopped working with Pd so it hasn't been developed really since.  I 
think it would be worth checking out and seeing whether it would be worth 
developing more.

As for gridflow, it is also quite actively developed these days.  It is focus 
on matrices, so for video, you treat images as matricies.  This is a very 
similar basic approach to Max/Jitter.

.hc

On Nov 1, 2011, at 3:51 PM, Ricardo Fabbri wrote:

> Hi,
> 
> would you have seasoned advice to give on these packages? one vs the
> other? quirks from each?
> gem, pdp, gridflow, pidip
> 
> Gem's big win (for me) is having a very active development community
> which I am currently taking part of.
> 
> There are tons of cool stuff on the other ones as well, of course. Any
> remarks to share? Things to watch out for?
> 
> Best,
> Ricardo Fabbri
> --
> Linux registered user #175401
> www.lems.brown.edu/~rfabbri
> labmacambira.sf.net
> 
> _______________________________________________
> Pd-dev mailing list
> [email protected]
> http://lists.puredata.info/listinfo/pd-dev




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