Le 29/02/2012 09:34, IOhannes m zmoelnig a écrit :

and both [pix_texture] and [pix_snap] allow for asynchronous
DMA-transfers already (though i only added PBO-tarnsfers to [pix_snap] a
week ago or so).
it's not really documented anywhere (yet), but you can send a [pbo $1(
message to both these objects to specify the number of PBOs to use (with
"0" being the default behaviour)

Do you mean that since last week pix_snap should be lot's faster than it use to 
be?

i'd like to understand a bit more the use of single  / multiple PBO :
what happens if 2 pix_video / pix_texture use the same PBO : will it be slower 
than using 2 different PBO? (since 2nd pix_texture have to wait for the PBO to 
be free in order to use it)???


same question with a pix_video / pix_texture and a pix_snap : is using 2 PBO 
lot's faster than using the same PBO (default behaviour)?

cheers
Cyrille

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