Feature Requests item #3563340, was opened at 2012-08-30 08:08
Message generated for change (Tracker Item Submitted) made by nobody
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Category: None
Group: None
Status: Open
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: a real "undo" instead of this one

Initial Comment:
Since creationorder IS generally important, especially when concerning 
datastructures, I'd like to have a real "undo". For example if I delete 
something from my patch and click "undo" it will not be "undeleted" but it will 
be recreated - as if I would have done it manually! Thus changing the order of 
creation!!

So what we have now is not really an "undo" since the actual state is not 
restored.. This can lead to nasty bugs and confusion!! And it does - don't use 
undo, just to be on the safe side..

I actually I don't know how the patch-data is stored before it has been saved 
to harddisk, but it can't consume too much space, since the savefiles are not 
that big either..
So could one solution just be to "store" the last, say 50, steps one did in 
separate patches, as if one would have saved the patch to separate files after 
each step, and then reload the appropriate one on "undo-action"???

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You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=478073&aid=3563340&group_id=55736

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