Also, sorry Iohannes, I see you already have SDL & GLFW support. I was already looking at the wrong sources.
On Feb 23, 2014, at 12:41 PM, Dan Wilcox <danomat...@gmail.com> wrote: > Actually, on second thought, why reinvent the wheel. It will be *alot* > quicker to port James George's QTkit implementation from OpenFrameworks as > opposed to coding with AVFoundation from scratch. Maybe that's the best bet > all around. As Edison said: "Better is the enemy of good." > > On Feb 23, 2014, at 11:49 AM, Dan Wilcox <danomat...@gmail.com> wrote: > >> Also, from what I've read, AVFoundation is the best bet for the long run. I >> may start with AVFoundation plugins, then go QTkit if there is a need unless >> there are overwhelming reasons to use QTKit over AVFoundation. I know one >> issue is that QTKit handles more codecs and video formats, but I think the >> writing is on the wall regarding the formats "blessed" by Apple since they >> are are supporting fewer in AVFoundation mainly since those are supported in >> hardware (aka better performance). >> >> On Feb 23, 2014, at 11:21 AM, IOhannes m zmölnig <zmoel...@iem.at> wrote: >> >>> what is missing are plugins for QtKit. > > -------- > Dan Wilcox > @danomatika > danomatika.com > robotcowboy.com > > > > > -------- Dan Wilcox @danomatika danomatika.com robotcowboy.com
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