Also, sorry Iohannes, I see you already have SDL & GLFW support. I was already 
looking at the wrong sources.

On Feb 23, 2014, at 12:41 PM, Dan Wilcox <danomat...@gmail.com> wrote:

> Actually, on second thought, why reinvent the wheel. It will be *alot* 
> quicker to port James George's QTkit implementation from OpenFrameworks as 
> opposed to coding with AVFoundation from scratch. Maybe that's the best bet 
> all around. As Edison said: "Better is the enemy of good."
> 
> On Feb 23, 2014, at 11:49 AM, Dan Wilcox <danomat...@gmail.com> wrote:
> 
>> Also, from what I've read, AVFoundation is the best bet for the long run. I 
>> may start with AVFoundation plugins, then go QTkit if there is a need unless 
>> there are overwhelming reasons to use QTKit over AVFoundation. I know one 
>> issue is that QTKit handles more codecs and video formats, but I think the 
>> writing is on the wall regarding the formats "blessed" by Apple since they 
>> are are supporting fewer in AVFoundation mainly since those are supported in 
>> hardware (aka better performance).
>> 
>> On Feb 23, 2014, at 11:21 AM, IOhannes m zmölnig <zmoel...@iem.at> wrote:
>> 
>>> what is missing are plugins for QtKit.
> 
> --------
> Dan Wilcox
> @danomatika
> danomatika.com
> robotcowboy.com
> 
> 
> 
> 
> 

--------
Dan Wilcox
@danomatika
danomatika.com
robotcowboy.com





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