oh, by the wayt, in the end [play~ float] was not illegal in MAX, so I just made it create the object in Pd as well :)
Em sex., 17 de set. de 2021 às 23:37, Alexandre Torres Porres < [email protected]> escreveu: > > > Em sex., 17 de set. de 2021 às 17:18, Christof Ressi < > [email protected]> escreveu: > >> It doesn't make sense to use $1 in the context of a top-level canvas >> > I know, that's not the case. > >> I guess you have an abstraction that should also work as a standalone >> patch. >> > not really. > > The thing is that when you're designing the abstraction, before it exists, > when you're bringing it to life, in its creation process, you might be > working on it under the top level, and it's annoying to have the object not > created. > > >> you can get the creation arguments from the canvas with [args( -> >> [pdcontrol] and pass them on to the relevant objects via messages. It's >> awkward, but there's no other way. >> > > yes, we can do that, I know, and I see there's no other way now. > > thanks! >
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