Let me share Tim's thoughts he sent me via a chat about coding externals in lua, which I think are a perfect sell. Compared to C externals, lua externals:
- Encourages open-source, since the source code is the object - Works on every OS, architecture, pd floatsize, multi-instance, all without needing recompilation - You can easily modify objects if you want to - GUIs are now much easier to write with Lua than with C - Are guaranteed to keep working even if Pd's C API changes, or Pd changes GUI framework - Are guaranteed to work across Pd forks, as long as they correctly implement the lua API Em ter., 1 de out. de 2024 às 15:36, Alexandre <por...@gmail.com> escreveu: > Em seg., 30 de set. de 2024 às 16:59, Christof Ressi < > i...@christofressi.com> escreveu: > >> Thanks to Antoine for mentioning pdlua! I will need to check it out. I >> have already seen people doing some very cool stuff with it. Maybe they >> already have the perfect solution :) >> >> I'm also looking at pdlua, which might want to become the official way to >> make graphical externs AND to add scripting in a fundamental way to Pd :) >> >> >> +1 for an official scripting language! :) (I love Lua, BTW.) And yes, it >> would make lots of sense to leverage the scripting language to implement >> custom UIs! >> >> > +1k > > Yay, great to hear that! BTW, I remembered about this ticket we opened > years ago inquiring about adding lua to Pd natively! > https://github.com/pure-data/pure-data/issues/687 > > Now that Tim is doing great work for graphics, this would be even more > awesome! And I wouldn't have to worry in shipping it in ELSE for some > externals that already use it :) > > cheers >
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