For pd64, I would just remove the precision (.6) and go normal %g, leaving it 
up to the system. I don't see the need for making it configurable globally or 
on a per-object basis, which is adding more complexity. Keep the "data pure" so 
people can clip, filter, apply an epsilon check for small numbers, etc. ;)

If you want to show *everything* losslessly, apparently %.9g for float and 
%.17g for double, although that seems overdone to me. There are also the 
FLT_DECIMAL_DIG and DBL_DECIMAL_DIG defines in float.h for this. :)

Ref: https://stackoverflow.com/a/21162120

I prefer the simplicity of letting %g of just do it's thing in this case, and 
keep %.6g as it is for pd32.

> On Nov 26, 2024, at 2:20 AM, pd-dev-requ...@lists.iem.at wrote:
> 
> Message: 3
> Date: Mon, 25 Nov 2024 22:20:32 -0300
> From: Alexandre Torres Porres <por...@gmail.com <mailto:por...@gmail.com>>
> Subject: [PD-dev] Re: why nor increase the '%g' precision for pd64?
> To: Giulio Moro <giuliom...@yahoo.it <mailto:giuliom...@yahoo.it>>
> Cc: pd-dev <pd-dev@lists.iem.at <mailto:pd-dev@lists.iem.at>>
> Message-ID:
>       <CAEAsFmg=f9zwi0970c83sp4dmygoof794w-5dbftsvcuy0f...@mail.gmail.com 
> <mailto:CAEAsFmg=f9zwi0970c83sp4dmygoof794w-5dbftsvcuy0f...@mail.gmail.com>>
> Content-Type: multipart/alternative;
>       boundary="00000000000076eed00627c6a88b"
> 
> The thing is that a higher precision in single precision will give you many
> float imprecision errors and it's also annoying.
> 
> I guess using %g is a good compromise for single precision in messages,
> objects (as arguments) and comments. Maybe being able to set with more
> versatility would be nice in an object like [print], or as a new parameter
> for the number boxes. Or I can try and create externals that deal with this
> for power users, I don't know...
> 
> But at least a hardcoded higher precision makes sense in general for pd64.
> I don't know yet which one would be good and others here may know better.
> And I think that a highger precision by default would deal with your issue
> Giulio, right?
> 
> cheers

--------
Dan Wilcox
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>
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