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The branch, master has been updated via ffc754e1198110a05d066614f62b086c5cd89ef8 (commit) via 68c29322adb1dc985f45e45e0c60986e7c71b54b (commit) via f4d13ef756059534548b6f8bd76d7b225cc89c9e (commit) via 2ff01f368fa6c79d20e784cf384b6d0fb17e9d83 (commit) via 7012797a0dd613df0c4ad3166a002947668ffda4 (commit) via 7efc9947123ee938f9b284c7874f25c94080e1d7 (commit) via 6bc589688b71e743d61bdf6d4ab06640f067966d (commit) via 02b6e6929d8bb89883500a3ffa5b61a55817e41c (commit) via 5391eb5452870f37e5c553d88662f953fb4b6d48 (commit) via 356c3290e53cd33d864261d5cbbc1e7b6804cd70 (commit) via 39fd23783029746748a46b24d897c61ff31475ab (commit) via 157d65e4b6e8ae3ccb9a9c13714431412b273fcb (commit) via 1c82b8a239e9ffbc0060fea69d85f5fe3be91676 (commit) via 55f134c563f93bf0504ce77a382696520c7d4342 (commit) via f0eaac8dc6a2899482a76b4c484c5d694441237f (commit) via 963c80dc669171ce30328638315c2e7d5d74b794 (commit) via 9583e8380b742ce5c57dc28b3458aa6f14a125e6 (commit) via 5dc2713cf3de5fe5559e90c240c435dee74bcd00 (commit) via aa2b8ea9b855b9760aefb608fd3d548788535689 (commit) via 56ba52962abef6ec7aa3c4c030e0e5b1b97d3643 (commit) via bdadd25c31d1898e03eb3386bf34c12b671c2624 (commit) via f00dfc6bfad263981972da02e0ab7c4fa393a3c7 (commit) from f94385a297710e9f8a47b3cbd7f0378bb1cf28bc (commit) Those revisions listed above that are new to this repository have not appeared on any other notification email; so we list those revisions in full, below. - Log ----------------------------------------------------------------- commit ffc754e1198110a05d066614f62b086c5cd89ef8 Author: IOhannes m zmölnig <zmoel...@umlautt.umlaeute.mur.at> Date: Thu May 2 13:01:32 2024 +0200 Use modern-style initialization commit 68c29322adb1dc985f45e45e0c60986e7c71b54b Author: IOhannes m zmölnig <zmoel...@umlautt.umlaeute.mur.at> Date: Thu May 2 12:40:42 2024 +0200 remove trailing whitespace commit f4d13ef756059534548b6f8bd76d7b225cc89c9e Author: chnry <c...@chnry.net> Date: Thu May 2 10:20:20 2024 +0200 replace until loop with the dedicated abstraction "gemrepeat" commit 2ff01f368fa6c79d20e784cf384b6d0fb17e9d83 Author: chnry <c...@chnry.net> Date: Wed May 1 15:58:04 2024 +0200 update makefile to include newest examples commit 7012797a0dd613df0c4ad3166a002947668ffda4 Author: chnry <c...@chnry.net> Date: Wed May 1 15:50:35 2024 +0200 1 more example (about lighting) commit 7efc9947123ee938f9b284c7874f25c94080e1d7 Author: chnry <c...@chnry.net> Date: Tue Apr 30 18:02:04 2024 +0200 adapt to the example directory restructuration commit 6bc589688b71e743d61bdf6d4ab06640f067966d Author: chnry <c...@chnry.net> Date: Tue Apr 30 15:59:26 2024 +0200 simple texture example commit 02b6e6929d8bb89883500a3ffa5b61a55817e41c Author: chnry <c...@chnry.net> Date: Tue Apr 30 15:28:28 2024 +0200 move image to the data folder commit 5391eb5452870f37e5c553d88662f953fb4b6d48 Merge: 356c3290e 39fd23783 Author: chnry <c...@chnry.net> Date: Tue Apr 30 10:32:07 2024 +0200 Merge branch 'master' of github.com:ch-nry/Gem commit 356c3290e53cd33d864261d5cbbc1e7b6804cd70 Author: chnry <c...@chnry.net> Date: Tue Apr 30 10:09:12 2024 +0200 transformation matrix new example commit 39fd23783029746748a46b24d897c61ff31475ab Author: chnry <c...@chnry.net> Date: Tue Apr 30 10:09:12 2024 +0200 transformation matrix new axample commit 157d65e4b6e8ae3ccb9a9c13714431412b273fcb Author: chnry <c...@chnry.net> Date: Tue Apr 30 10:08:53 2024 +0200 rename the shader commit 1c82b8a239e9ffbc0060fea69d85f5fe3be91676 Author: chnry <c...@chnry.net> Date: Tue Apr 30 09:38:30 2024 +0200 tidy up commit 55f134c563f93bf0504ce77a382696520c7d4342 Author: chnry <c...@chnry.net> Date: Tue Apr 30 09:35:36 2024 +0200 add sources commit f0eaac8dc6a2899482a76b4c484c5d694441237f Author: chnry <c...@chnry.net> Date: Tue Apr 30 08:42:16 2024 +0200 change the error message to reflet the arguments need by atribute message commit 963c80dc669171ce30328638315c2e7d5d74b794 Author: chnry <c...@chnry.net> Date: Mon Apr 29 16:14:32 2024 +0200 debug shader path commit 9583e8380b742ce5c57dc28b3458aa6f14a125e6 Author: chnry <c...@chnry.net> Date: Mon Apr 29 16:11:54 2024 +0200 adding new openGL4 examples commit 5dc2713cf3de5fe5559e90c240c435dee74bcd00 Author: chnry <c...@chnry.net> Date: Mon Apr 29 16:11:34 2024 +0200 debug the shader path commit aa2b8ea9b855b9760aefb608fd3d548788535689 Author: chnry <c...@chnry.net> Date: Mon Apr 29 16:02:01 2024 +0200 change the default point size, in order to see somthing in the Gem window. commit 56ba52962abef6ec7aa3c4c030e0e5b1b97d3643 Author: chnry <c...@chnry.net> Date: Mon Apr 29 16:01:24 2024 +0200 move all shader in a dedicated directory commit bdadd25c31d1898e03eb3386bf34c12b671c2624 Author: chnry <c...@chnry.net> Date: Mon Apr 29 15:46:03 2024 +0200 remove (useless) argument so the shader can compile commit f00dfc6bfad263981972da02e0ab7c4fa393a3c7 Author: chnry <c...@chnry.net> Date: Thu Apr 25 15:04:26 2024 +0200 remove 1 of the 2 [gemwin] ----------------------------------------------------------------------- Summary of changes: examples/02.advanced/19.pointer.pd | 117 +++++------ .../02.advanced/20.double-gemhead_vs_repeat.pd | 52 ++--- examples/02.advanced/22.double-iterative.pd | 116 +++++------ examples/10.glsl/01.simple_texture.pd | 98 +++++---- examples/10.glsl/02.primitive_distortion.pd | 31 ++- examples/10.glsl/03.texture_distortion.pd | 74 ++++--- examples/10.glsl/04.game_of_life.pd | 60 +++--- examples/10.glsl/05.multitexture.pd | 142 ++++++------- examples/10.glsl/05.multitexture_bis.pd | 143 ++++++------- examples/10.glsl/06.rectangle_multitexture.pd | 88 ++++---- examples/10.glsl/07.framebuffer_and_shader.pd | 78 +++---- examples/10.glsl/08.multi_pass_rendering.pd | 87 ++++---- examples/10.glsl/09.vertex_texture_fetching.pd | 71 +++---- examples/10.glsl/10.GPGPU_Physical_model.pd | 225 +++++++++------------ examples/10.glsl/11.geometry.pd | 59 +++--- examples/10.glsl/12.tri2fan.pd | 86 ++++---- examples/10.glsl/13.panoramique.pd | 103 ++++------ examples/10.glsl/15.bicubic_image_interpolation.pd | 46 ++--- examples/10.glsl/16.vertexbuffer_attributes.pd | 90 +++------ examples/10.glsl/17.light.pd | 137 +++++++++++++ examples/10.glsl/{ => shader}/GLSL_mix.frag | 7 +- examples/10.glsl/{ => shader}/GLSL_mix.vert | 0 examples/10.glsl/{ => shader}/P_distord.frag | 1 - examples/10.glsl/{ => shader}/P_distord.vert | 7 +- examples/10.glsl/{ => shader}/T_distord.frag | 10 - examples/10.glsl/{ => shader}/T_distord.vert | 7 +- .../{ => shader}/bicubic_interpolation.frag | 10 +- .../{ => shader}/bicubic_interpolation.vert | 0 examples/10.glsl/{ => shader}/blur.frag | 8 +- examples/10.glsl/{ => shader}/blur.vert | 0 examples/{data => 10.glsl/shader}/brick.frag | 2 +- examples/{data => 10.glsl/shader}/brick.vert | 4 +- examples/10.glsl/{ => shader}/fetching.frag | 2 - examples/10.glsl/{ => shader}/fetching.vert | 5 +- examples/10.glsl/{ => shader}/fetching2.frag | 10 +- examples/10.glsl/{ => shader}/fetching2.vert | 9 +- examples/10.glsl/{ => shader}/game.frag | 4 +- examples/10.glsl/{ => shader}/game.vert | 5 +- examples/10.glsl/{ => shader}/geo.frag | 5 +- examples/10.glsl/{ => shader}/geo.geom | 6 +- examples/10.glsl/{ => shader}/geo.vert | 0 examples/10.glsl/{ => shader}/interpol.frag | 0 examples/10.glsl/shader/light.frag | 38 ++++ examples/10.glsl/shader/light.vert | 12 ++ examples/10.glsl/{ => shader}/link.frag | 34 ++-- examples/10.glsl/{ => shader}/link.vert | 2 +- examples/10.glsl/{ => shader}/mass.frag | 4 +- examples/10.glsl/{ => shader}/mass.vert | 2 +- examples/10.glsl/{ => shader}/multitexture.frag | 3 +- examples/10.glsl/{ => shader}/multitexture.vert | 2 +- .../10.glsl/{ => shader}/multitexture_rect.frag | 1 - .../10.glsl/{ => shader}/multitexture_rect.vert | 2 +- examples/10.glsl/{ => shader}/normal.frag | 2 +- examples/10.glsl/{ => shader}/normal.vert | 2 +- examples/10.glsl/{ => shader}/panoramique.frag | 0 examples/10.glsl/{ => shader}/panoramique.vert | 0 examples/10.glsl/{ => shader}/texture.frag | 0 examples/10.glsl/{ => shader}/texture.vert | 0 examples/10.glsl/{ => shader}/texture_rect.frag | 0 examples/10.glsl/shader/tri2fan.frag | 5 + examples/10.glsl/{ => shader}/tri2fan.geom | 9 +- examples/10.glsl/{ => shader}/tri2fan.vert | 4 +- examples/10.glsl/{ => shader}/vague.frag | 8 +- examples/10.glsl/{ => shader}/wave.frag | 4 +- examples/10.glsl/single_blur.pd | 47 +++-- examples/10.glsl/tri2fan.frag | 6 - examples/15.GLSL4/01.basic.pd | 137 +++++++++++++ examples/15.GLSL4/02.transformation.pd | 204 +++++++++++++++++++ examples/15.GLSL4/03.texture.pd | 149 ++++++++++++++ examples/15.GLSL4/shader/01.basic.frag | 17 ++ examples/15.GLSL4/shader/01.basic.vert | 25 +++ examples/15.GLSL4/shader/02.transformation.frag | 17 ++ examples/15.GLSL4/shader/02.transformation.vert | 32 +++ examples/15.GLSL4/shader/03.texture.frag | 19 ++ examples/15.GLSL4/shader/03.texture.vert | 16 ++ examples/Makefile.am | 110 +++++----- examples/{10.glsl => data}/cam1.jpg | Bin examples/{10.glsl => data}/cam2.jpg | Bin examples/{10.glsl => data}/cam3.jpg | Bin examples/{10.glsl => data}/cam4.jpg | Bin examples/{10.glsl => data}/img1.jpg | Bin examples/{10.glsl => data}/img2.jpg | Bin examples/{10.glsl => data}/img3.jpg | Bin help/gemvertexbuffer-help.pd | 135 +++++-------- src/Geos/gemvertexbuffer.cpp | 4 +- 85 files changed, 1784 insertions(+), 1273 deletions(-) create mode 100644 examples/10.glsl/17.light.pd rename examples/10.glsl/{ => shader}/GLSL_mix.frag (88%) rename examples/10.glsl/{ => shader}/GLSL_mix.vert (100%) rename examples/10.glsl/{ => shader}/P_distord.frag (99%) rename examples/10.glsl/{ => shader}/P_distord.vert (98%) rename examples/10.glsl/{ => shader}/T_distord.frag (97%) rename examples/10.glsl/{ => shader}/T_distord.vert (67%) rename examples/10.glsl/{ => shader}/bicubic_interpolation.frag (95%) rename examples/10.glsl/{ => shader}/bicubic_interpolation.vert (100%) rename examples/10.glsl/{ => shader}/blur.frag (92%) rename examples/10.glsl/{ => shader}/blur.vert (100%) rename examples/{data => 10.glsl/shader}/brick.frag (99%) rename examples/{data => 10.glsl/shader}/brick.vert (92%) rename examples/10.glsl/{ => shader}/fetching.frag (96%) rename examples/10.glsl/{ => shader}/fetching.vert (93%) rename examples/10.glsl/{ => shader}/fetching2.frag (87%) rename examples/10.glsl/{ => shader}/fetching2.vert (83%) rename examples/10.glsl/{ => shader}/game.frag (99%) rename examples/10.glsl/{ => shader}/game.vert (81%) rename examples/10.glsl/{ => shader}/geo.frag (77%) rename examples/10.glsl/{ => shader}/geo.geom (90%) rename examples/10.glsl/{ => shader}/geo.vert (100%) rename examples/10.glsl/{ => shader}/interpol.frag (100%) create mode 100644 examples/10.glsl/shader/light.frag create mode 100644 examples/10.glsl/shader/light.vert rename examples/10.glsl/{ => shader}/link.frag (91%) rename examples/10.glsl/{ => shader}/link.vert (98%) rename examples/10.glsl/{ => shader}/mass.frag (98%) rename examples/10.glsl/{ => shader}/mass.vert (98%) rename examples/10.glsl/{ => shader}/multitexture.frag (81%) rename examples/10.glsl/{ => shader}/multitexture.vert (99%) rename examples/10.glsl/{ => shader}/multitexture_rect.frag (99%) rename examples/10.glsl/{ => shader}/multitexture_rect.vert (99%) rename examples/10.glsl/{ => shader}/normal.frag (99%) rename examples/10.glsl/{ => shader}/normal.vert (98%) rename examples/10.glsl/{ => shader}/panoramique.frag (100%) rename examples/10.glsl/{ => shader}/panoramique.vert (100%) rename examples/10.glsl/{ => shader}/texture.frag (100%) rename examples/10.glsl/{ => shader}/texture.vert (100%) rename examples/10.glsl/{ => shader}/texture_rect.frag (100%) create mode 100644 examples/10.glsl/shader/tri2fan.frag rename examples/10.glsl/{ => shader}/tri2fan.geom (92%) rename examples/10.glsl/{ => shader}/tri2fan.vert (88%) rename examples/10.glsl/{ => shader}/vague.frag (79%) rename examples/10.glsl/{ => shader}/wave.frag (93%) delete mode 100644 examples/10.glsl/tri2fan.frag create mode 100644 examples/15.GLSL4/01.basic.pd create mode 100644 examples/15.GLSL4/02.transformation.pd create mode 100644 examples/15.GLSL4/03.texture.pd create mode 100644 examples/15.GLSL4/shader/01.basic.frag create mode 100644 examples/15.GLSL4/shader/01.basic.vert create mode 100644 examples/15.GLSL4/shader/02.transformation.frag create mode 100644 examples/15.GLSL4/shader/02.transformation.vert create mode 100644 examples/15.GLSL4/shader/03.texture.frag create mode 100644 examples/15.GLSL4/shader/03.texture.vert rename examples/{10.glsl => data}/cam1.jpg (100%) rename examples/{10.glsl => data}/cam2.jpg (100%) rename examples/{10.glsl => data}/cam3.jpg (100%) rename examples/{10.glsl => data}/cam4.jpg (100%) rename examples/{10.glsl => data}/img1.jpg (100%) rename examples/{10.glsl => data}/img2.jpg (100%) rename examples/{10.glsl => data}/img3.jpg (100%) hooks/post-receive -- Gem - 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