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- Log -----------------------------------------------------------------
commit ffc754e1198110a05d066614f62b086c5cd89ef8
Author: IOhannes m zmölnig <zmoel...@umlautt.umlaeute.mur.at>
Date:   Thu May 2 13:01:32 2024 +0200

    Use modern-style initialization

commit 68c29322adb1dc985f45e45e0c60986e7c71b54b
Author: IOhannes m zmölnig <zmoel...@umlautt.umlaeute.mur.at>
Date:   Thu May 2 12:40:42 2024 +0200

    remove trailing whitespace

commit f4d13ef756059534548b6f8bd76d7b225cc89c9e
Author: chnry <c...@chnry.net>
Date:   Thu May 2 10:20:20 2024 +0200

    replace until loop with the dedicated abstraction "gemrepeat"

commit 2ff01f368fa6c79d20e784cf384b6d0fb17e9d83
Author: chnry <c...@chnry.net>
Date:   Wed May 1 15:58:04 2024 +0200

    update makefile to include newest examples

commit 7012797a0dd613df0c4ad3166a002947668ffda4
Author: chnry <c...@chnry.net>
Date:   Wed May 1 15:50:35 2024 +0200

    1 more example (about lighting)

commit 7efc9947123ee938f9b284c7874f25c94080e1d7
Author: chnry <c...@chnry.net>
Date:   Tue Apr 30 18:02:04 2024 +0200

    adapt to the example directory restructuration

commit 6bc589688b71e743d61bdf6d4ab06640f067966d
Author: chnry <c...@chnry.net>
Date:   Tue Apr 30 15:59:26 2024 +0200

    simple texture example

commit 02b6e6929d8bb89883500a3ffa5b61a55817e41c
Author: chnry <c...@chnry.net>
Date:   Tue Apr 30 15:28:28 2024 +0200

    move image to the data folder

commit 5391eb5452870f37e5c553d88662f953fb4b6d48
Merge: 356c3290e 39fd23783
Author: chnry <c...@chnry.net>
Date:   Tue Apr 30 10:32:07 2024 +0200

    Merge branch 'master' of github.com:ch-nry/Gem

commit 356c3290e53cd33d864261d5cbbc1e7b6804cd70
Author: chnry <c...@chnry.net>
Date:   Tue Apr 30 10:09:12 2024 +0200

    transformation matrix new example

commit 39fd23783029746748a46b24d897c61ff31475ab
Author: chnry <c...@chnry.net>
Date:   Tue Apr 30 10:09:12 2024 +0200

    transformation matrix new axample

commit 157d65e4b6e8ae3ccb9a9c13714431412b273fcb
Author: chnry <c...@chnry.net>
Date:   Tue Apr 30 10:08:53 2024 +0200

    rename the shader

commit 1c82b8a239e9ffbc0060fea69d85f5fe3be91676
Author: chnry <c...@chnry.net>
Date:   Tue Apr 30 09:38:30 2024 +0200

    tidy up

commit 55f134c563f93bf0504ce77a382696520c7d4342
Author: chnry <c...@chnry.net>
Date:   Tue Apr 30 09:35:36 2024 +0200

    add sources

commit f0eaac8dc6a2899482a76b4c484c5d694441237f
Author: chnry <c...@chnry.net>
Date:   Tue Apr 30 08:42:16 2024 +0200

    change the error message to reflet the arguments need by atribute message

commit 963c80dc669171ce30328638315c2e7d5d74b794
Author: chnry <c...@chnry.net>
Date:   Mon Apr 29 16:14:32 2024 +0200

    debug shader path

commit 9583e8380b742ce5c57dc28b3458aa6f14a125e6
Author: chnry <c...@chnry.net>
Date:   Mon Apr 29 16:11:54 2024 +0200

    adding new openGL4 examples

commit 5dc2713cf3de5fe5559e90c240c435dee74bcd00
Author: chnry <c...@chnry.net>
Date:   Mon Apr 29 16:11:34 2024 +0200

    debug the shader path

commit aa2b8ea9b855b9760aefb608fd3d548788535689
Author: chnry <c...@chnry.net>
Date:   Mon Apr 29 16:02:01 2024 +0200

    change the default point size, in order to see somthing in the Gem window.

commit 56ba52962abef6ec7aa3c4c030e0e5b1b97d3643
Author: chnry <c...@chnry.net>
Date:   Mon Apr 29 16:01:24 2024 +0200

    move all shader in a dedicated directory

commit bdadd25c31d1898e03eb3386bf34c12b671c2624
Author: chnry <c...@chnry.net>
Date:   Mon Apr 29 15:46:03 2024 +0200

    remove (useless) argument so the shader can compile

commit f00dfc6bfad263981972da02e0ab7c4fa393a3c7
Author: chnry <c...@chnry.net>
Date:   Thu Apr 25 15:04:26 2024 +0200

    remove 1 of the 2 [gemwin]

-----------------------------------------------------------------------

Summary of changes:
 examples/02.advanced/19.pointer.pd                 | 117 +++++------
 .../02.advanced/20.double-gemhead_vs_repeat.pd     |  52 ++---
 examples/02.advanced/22.double-iterative.pd        | 116 +++++------
 examples/10.glsl/01.simple_texture.pd              |  98 +++++----
 examples/10.glsl/02.primitive_distortion.pd        |  31 ++-
 examples/10.glsl/03.texture_distortion.pd          |  74 ++++---
 examples/10.glsl/04.game_of_life.pd                |  60 +++---
 examples/10.glsl/05.multitexture.pd                | 142 ++++++-------
 examples/10.glsl/05.multitexture_bis.pd            | 143 ++++++-------
 examples/10.glsl/06.rectangle_multitexture.pd      |  88 ++++----
 examples/10.glsl/07.framebuffer_and_shader.pd      |  78 +++----
 examples/10.glsl/08.multi_pass_rendering.pd        |  87 ++++----
 examples/10.glsl/09.vertex_texture_fetching.pd     |  71 +++----
 examples/10.glsl/10.GPGPU_Physical_model.pd        | 225 +++++++++------------
 examples/10.glsl/11.geometry.pd                    |  59 +++---
 examples/10.glsl/12.tri2fan.pd                     |  86 ++++----
 examples/10.glsl/13.panoramique.pd                 | 103 ++++------
 examples/10.glsl/15.bicubic_image_interpolation.pd |  46 ++---
 examples/10.glsl/16.vertexbuffer_attributes.pd     |  90 +++------
 examples/10.glsl/17.light.pd                       | 137 +++++++++++++
 examples/10.glsl/{ => shader}/GLSL_mix.frag        |   7 +-
 examples/10.glsl/{ => shader}/GLSL_mix.vert        |   0
 examples/10.glsl/{ => shader}/P_distord.frag       |   1 -
 examples/10.glsl/{ => shader}/P_distord.vert       |   7 +-
 examples/10.glsl/{ => shader}/T_distord.frag       |  10 -
 examples/10.glsl/{ => shader}/T_distord.vert       |   7 +-
 .../{ => shader}/bicubic_interpolation.frag        |  10 +-
 .../{ => shader}/bicubic_interpolation.vert        |   0
 examples/10.glsl/{ => shader}/blur.frag            |   8 +-
 examples/10.glsl/{ => shader}/blur.vert            |   0
 examples/{data => 10.glsl/shader}/brick.frag       |   2 +-
 examples/{data => 10.glsl/shader}/brick.vert       |   4 +-
 examples/10.glsl/{ => shader}/fetching.frag        |   2 -
 examples/10.glsl/{ => shader}/fetching.vert        |   5 +-
 examples/10.glsl/{ => shader}/fetching2.frag       |  10 +-
 examples/10.glsl/{ => shader}/fetching2.vert       |   9 +-
 examples/10.glsl/{ => shader}/game.frag            |   4 +-
 examples/10.glsl/{ => shader}/game.vert            |   5 +-
 examples/10.glsl/{ => shader}/geo.frag             |   5 +-
 examples/10.glsl/{ => shader}/geo.geom             |   6 +-
 examples/10.glsl/{ => shader}/geo.vert             |   0
 examples/10.glsl/{ => shader}/interpol.frag        |   0
 examples/10.glsl/shader/light.frag                 |  38 ++++
 examples/10.glsl/shader/light.vert                 |  12 ++
 examples/10.glsl/{ => shader}/link.frag            |  34 ++--
 examples/10.glsl/{ => shader}/link.vert            |   2 +-
 examples/10.glsl/{ => shader}/mass.frag            |   4 +-
 examples/10.glsl/{ => shader}/mass.vert            |   2 +-
 examples/10.glsl/{ => shader}/multitexture.frag    |   3 +-
 examples/10.glsl/{ => shader}/multitexture.vert    |   2 +-
 .../10.glsl/{ => shader}/multitexture_rect.frag    |   1 -
 .../10.glsl/{ => shader}/multitexture_rect.vert    |   2 +-
 examples/10.glsl/{ => shader}/normal.frag          |   2 +-
 examples/10.glsl/{ => shader}/normal.vert          |   2 +-
 examples/10.glsl/{ => shader}/panoramique.frag     |   0
 examples/10.glsl/{ => shader}/panoramique.vert     |   0
 examples/10.glsl/{ => shader}/texture.frag         |   0
 examples/10.glsl/{ => shader}/texture.vert         |   0
 examples/10.glsl/{ => shader}/texture_rect.frag    |   0
 examples/10.glsl/shader/tri2fan.frag               |   5 +
 examples/10.glsl/{ => shader}/tri2fan.geom         |   9 +-
 examples/10.glsl/{ => shader}/tri2fan.vert         |   4 +-
 examples/10.glsl/{ => shader}/vague.frag           |   8 +-
 examples/10.glsl/{ => shader}/wave.frag            |   4 +-
 examples/10.glsl/single_blur.pd                    |  47 +++--
 examples/10.glsl/tri2fan.frag                      |   6 -
 examples/15.GLSL4/01.basic.pd                      | 137 +++++++++++++
 examples/15.GLSL4/02.transformation.pd             | 204 +++++++++++++++++++
 examples/15.GLSL4/03.texture.pd                    | 149 ++++++++++++++
 examples/15.GLSL4/shader/01.basic.frag             |  17 ++
 examples/15.GLSL4/shader/01.basic.vert             |  25 +++
 examples/15.GLSL4/shader/02.transformation.frag    |  17 ++
 examples/15.GLSL4/shader/02.transformation.vert    |  32 +++
 examples/15.GLSL4/shader/03.texture.frag           |  19 ++
 examples/15.GLSL4/shader/03.texture.vert           |  16 ++
 examples/Makefile.am                               | 110 +++++-----
 examples/{10.glsl => data}/cam1.jpg                | Bin
 examples/{10.glsl => data}/cam2.jpg                | Bin
 examples/{10.glsl => data}/cam3.jpg                | Bin
 examples/{10.glsl => data}/cam4.jpg                | Bin
 examples/{10.glsl => data}/img1.jpg                | Bin
 examples/{10.glsl => data}/img2.jpg                | Bin
 examples/{10.glsl => data}/img3.jpg                | Bin
 help/gemvertexbuffer-help.pd                       | 135 +++++--------
 src/Geos/gemvertexbuffer.cpp                       |   4 +-
 85 files changed, 1784 insertions(+), 1273 deletions(-)
 create mode 100644 examples/10.glsl/17.light.pd
 rename examples/10.glsl/{ => shader}/GLSL_mix.frag (88%)
 rename examples/10.glsl/{ => shader}/GLSL_mix.vert (100%)
 rename examples/10.glsl/{ => shader}/P_distord.frag (99%)
 rename examples/10.glsl/{ => shader}/P_distord.vert (98%)
 rename examples/10.glsl/{ => shader}/T_distord.frag (97%)
 rename examples/10.glsl/{ => shader}/T_distord.vert (67%)
 rename examples/10.glsl/{ => shader}/bicubic_interpolation.frag (95%)
 rename examples/10.glsl/{ => shader}/bicubic_interpolation.vert (100%)
 rename examples/10.glsl/{ => shader}/blur.frag (92%)
 rename examples/10.glsl/{ => shader}/blur.vert (100%)
 rename examples/{data => 10.glsl/shader}/brick.frag (99%)
 rename examples/{data => 10.glsl/shader}/brick.vert (92%)
 rename examples/10.glsl/{ => shader}/fetching.frag (96%)
 rename examples/10.glsl/{ => shader}/fetching.vert (93%)
 rename examples/10.glsl/{ => shader}/fetching2.frag (87%)
 rename examples/10.glsl/{ => shader}/fetching2.vert (83%)
 rename examples/10.glsl/{ => shader}/game.frag (99%)
 rename examples/10.glsl/{ => shader}/game.vert (81%)
 rename examples/10.glsl/{ => shader}/geo.frag (77%)
 rename examples/10.glsl/{ => shader}/geo.geom (90%)
 rename examples/10.glsl/{ => shader}/geo.vert (100%)
 rename examples/10.glsl/{ => shader}/interpol.frag (100%)
 create mode 100644 examples/10.glsl/shader/light.frag
 create mode 100644 examples/10.glsl/shader/light.vert
 rename examples/10.glsl/{ => shader}/link.frag (91%)
 rename examples/10.glsl/{ => shader}/link.vert (98%)
 rename examples/10.glsl/{ => shader}/mass.frag (98%)
 rename examples/10.glsl/{ => shader}/mass.vert (98%)
 rename examples/10.glsl/{ => shader}/multitexture.frag (81%)
 rename examples/10.glsl/{ => shader}/multitexture.vert (99%)
 rename examples/10.glsl/{ => shader}/multitexture_rect.frag (99%)
 rename examples/10.glsl/{ => shader}/multitexture_rect.vert (99%)
 rename examples/10.glsl/{ => shader}/normal.frag (99%)
 rename examples/10.glsl/{ => shader}/normal.vert (98%)
 rename examples/10.glsl/{ => shader}/panoramique.frag (100%)
 rename examples/10.glsl/{ => shader}/panoramique.vert (100%)
 rename examples/10.glsl/{ => shader}/texture.frag (100%)
 rename examples/10.glsl/{ => shader}/texture.vert (100%)
 rename examples/10.glsl/{ => shader}/texture_rect.frag (100%)
 create mode 100644 examples/10.glsl/shader/tri2fan.frag
 rename examples/10.glsl/{ => shader}/tri2fan.geom (92%)
 rename examples/10.glsl/{ => shader}/tri2fan.vert (88%)
 rename examples/10.glsl/{ => shader}/vague.frag (79%)
 rename examples/10.glsl/{ => shader}/wave.frag (93%)
 delete mode 100644 examples/10.glsl/tri2fan.frag
 create mode 100644 examples/15.GLSL4/01.basic.pd
 create mode 100644 examples/15.GLSL4/02.transformation.pd
 create mode 100644 examples/15.GLSL4/03.texture.pd
 create mode 100644 examples/15.GLSL4/shader/01.basic.frag
 create mode 100644 examples/15.GLSL4/shader/01.basic.vert
 create mode 100644 examples/15.GLSL4/shader/02.transformation.frag
 create mode 100644 examples/15.GLSL4/shader/02.transformation.vert
 create mode 100644 examples/15.GLSL4/shader/03.texture.frag
 create mode 100644 examples/15.GLSL4/shader/03.texture.vert
 rename examples/{10.glsl => data}/cam1.jpg (100%)
 rename examples/{10.glsl => data}/cam2.jpg (100%)
 rename examples/{10.glsl => data}/cam3.jpg (100%)
 rename examples/{10.glsl => data}/cam4.jpg (100%)
 rename examples/{10.glsl => data}/img1.jpg (100%)
 rename examples/{10.glsl => data}/img2.jpg (100%)
 rename examples/{10.glsl => data}/img3.jpg (100%)


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