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- Log -----------------------------------------------------------------
commit c095cba90158e26e8ede765b8cee60fcc754413e
Author: IOhannes m zmölnig <zmoel...@iem.at>
Date:   Thu Sep 26 15:19:11 2024 +0200

    spelling

commit 860b2c6db0be9971ac2a31235bbebdc4b91349a8
Merge: 1cafa16f0 e0504ea89
Author: IOhannes m zmölnig <zmoel...@iem.at>
Date:   Thu Sep 26 15:18:11 2024 +0200

    Merge branch 'pr/447'

commit e0504ea898d15e33d130518310281db40bbeb5e4
Author: IOhannes m zmölnig <zmoel...@iem.at>
Date:   Thu Sep 26 15:17:47 2024 +0200

    monochrome image

commit b15e3defa4d107dcb5ff0534d7630f5c037863ad
Author: chnry <c...@chnry.net>
Date:   Thu Sep 26 13:53:59 2024 +0200

    add a missing "quality 0"
    fix typo

commit 4fa23a139aa1b26787a040f4758c167081e4c475
Author: chnry <c...@chnry.net>
Date:   Thu Sep 26 11:26:01 2024 +0200

    add a pop protection and clean the rendering with double buffering

commit 9ae7dfd5c3ae2ec341f70bd1e086a464dd9295aa
Author: chnry <c...@chnry.net>
Date:   Thu Sep 26 09:04:20 2024 +0200

    FLOAT output version of the shader
    it did not work for me, but it should

commit f217a5a4c03835350fb2f19acb83f2641c6d20ef
Author: chnry <c...@chnry.net>
Date:   Wed Sep 25 17:46:36 2024 +0200

    small debug that help on osX

-----------------------------------------------------------------------

Summary of changes:
 examples/10.glsl/18.additive_audio_synthesis.pd | 324 ++++++++++++------------
 examples/10.glsl/shader/additive.frag           |  19 +-
 2 files changed, 166 insertions(+), 177 deletions(-)


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