Hi Jamie,
If this doesn't exist, I'd love to hear what you work out, as I'm
really interested in using this approach myself. It wouldn't be to
hard to, for instance, build a buffer-glitch type instrument on such a
foundation...
~David

On 10/26/06, Jamie Bullock <[EMAIL PROTECTED]> wrote:
Hi,

Has anyone done any audio segmentation work in PD, along the lines of
what is provided by BBCut for SuperCollider?

The sort of thing I am looking for is the ability to take a monophonic
input (e.g. a flute), and perform on-the-fly segmentation of the audio
into a 'database' of notes or phrases depending on pre-determined rules.
The segmented 'events' would then be available for recall in an
arbitrary order.

I have a few ideas of how to implement this PD, but I don't want to
reinvent the wheel, so if anyone has already done it and wants to
share...

Jamie


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