You couldn't reasonably tag every object with
a cost because that might change for many reasons,
but you can know the load of an object 
or patch on your current CPU using the [cputime]
object which shows a percentage scale. You can usually
use it to work out the heavy offenders by "muting" DSP
with  [switch~] and seeing what is using up
lots of cycles, but it's not really accurate benchmarking.

On Thu, 09 Nov 2006 00:34:16 -0500
Marius Schebella <[EMAIL PROTECTED]> wrote:

> Hi,
> for me that's a really important topic, I often run into problems with 
> slow machines not fast enough to play patches.
> I wonder if it is possible to calculate something like flops/ FLOating 
> Point OPerations per object and have a list for all the pd objects.
> it really would be great to know the benchmarks of different 
> hardwaresystems.
> marius.
> 
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