On Nov 14, 2006, at 10:11 AM, [EMAIL PROTECTED] wrote:
I am just amazed that there is no (not yet?) such thing as Perlin noise in PD. It could be useful to add some correlated variations of user input and be the source of various effects. I used to link to libnoise for some DemoGL applications (a framework to develop OpenGL appications in C++ http://www.sd.nl/ demogl/) If it sounds as good as it looks there must be interesting things to do.
...there is a pix_perlin in Gem, at least on my harddrive ;-) When banged, it produces a noise texture of some requested dimensions...I've always wanted to go ahead and make a [perlin~] or just a control [perlin], but haven't gotten around to it...
...btw, didn't use libnoise, just adapted some of the many variations of perlin.c out in the wild...
jamie _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
