send 'mode 0' to pix_texture?

On 12/30/06, Ivica Ico Bukvic <[EMAIL PROTECTED]> wrote:

Well, here are my latest findings. I just spent 2 days trying to hack the
dvgrab app (available from Kino, talks to devices via userland) and
somehow
merge it with Gem. I am pleased to report that the hackathon was
successful
but the results were surprisingly the same as before (talk about the DOH!
moment). However, I did discover that actually both before and now the
video
feed *was* working. It is however as if the entire texture in Gem is
covering either really small area (i.e. one pixel) or had some kind of
mangled data that remained for the most part black. How do I know this?
When
I flickered with my hand in front of the camera and/or made drastic
changes
in lighting/exposure, there was slight change in color of the overall
texture.



_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

Reply via email to