> Yes, a lot of this kind of stuff is done for efficiency's sake, like messages > vs. audio rate data.
also for efficieny's sake (on the implementation side), some of the newer graphical dataflow / patcher engines consider them one and the same, and solve the rate-efficiency issue by allowing a mix of a wide range of threads of varying execution rate (chuck calls them Shreds) in synch in the same subpatch... _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list