> Yes, a lot of this kind of stuff is done for efficiency's sake, like messages 
> vs. audio rate data.

also for efficieny's sake (on the implementation side), some of the newer 
graphical dataflow / patcher engines consider them one and the same, and solve 
the rate-efficiency issue by allowing a mix of a wide range of threads of 
varying execution rate (chuck calls them Shreds) in synch in the same 
subpatch...

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