Hans-Christoph Steiner wrote:
Strange, this is happening with the cyclone/toxy objects too. I
wonder what's causing it...
I had the same problem with the cyclone/switch object in the 38.4
pd-extended on windows.
/Anders
.hc
On Jan 9, 2007, at 2:50 PM, ugur guney wrote:
# Hi list!
# I'm trying to learn how to write externals (after being able to
link and compile the source codes thanks to Yvan Vander Sanden's
tutorial) and come up with a strange behavoir: The object [additive~]
turns into a messege box [additive~( (and sometimes its borders are
totally erased or sometimes pd crashes) after saving the patch (but
not everytime). Maybe I made a mistake that I couldn't find. What
might be the reason of such an error?
# Here is the code I've written. The object should be post the number
of incoming bangs and the time after creation (when dsp is on) and
compiled .dll file is attached.
-ugur-
#include "m_pd.h"
static t_class *additive_tilde_class;
typedef struct _additive_tilde {
t_object x_obj;
t_int bangtime;
t_float time;
} t_additive_tilde;
void additive_tilde_bang(t_additive_tilde *x)
{
post("you banged %d times. time: %f", x->bangtime++, x->time);
}
t_int *additive_tilde_perform(t_int *w)
{
t_additive_tilde *x = (t_additive_tilde *)(w[1]);
t_sample *out = (t_sample *)(w[2]);
int n = (int)(w[3]);
while (n--)
{
*out++ = x->time;
x->time += 1.0f/44100;
}
return (w+4);
}
void additive_tilde_dsp(t_additive_tilde *x, t_signal **sp)
{
dsp_add(additive_tilde_perform, 3, x,
sp[0]->s_vec, sp[0]->s_n);
}
void *additive_tilde_new(t_floatarg f)
{
t_additive_tilde *x = (t_additive_tilde *)pd_new(additive_tilde_class);
x->time = f;
x->bangtime = 0;
outlet_new(&x->x_obj, gensym("signal"));
return (void *)x;
}
__declspec (dllexport) void additive_tilde_setup(void)
{
additive_tilde_class = class_new(gensym("additive~"),
(t_newmethod)additive_tilde_new,
0, sizeof(t_additive_tilde),
CLASS_DEFAULT,
A_DEFFLOAT, 0);
class_addmethod(additive_tilde_class,
(t_method)additive_tilde_dsp, gensym("dsp"), 0);
class_addbang(additive_tilde_class, additive_tilde_bang);
}
<additive~.dll>
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