Damian Stewart a écrit :
Has anyone noticed some nasty performance issues over time running
patches with number boxes and GOP?
More widgets are used, more performances will decrease, the design of a
patch could be an interesting topic...
Number boxes seem to affect performance proportionately to how many
times they've changed
Leaving a patch open that has multiple number boxes that change a few
times every second (for example bars:beats:ticks timer) for an hour or
more can sometimes bring my system to a grinding halt. Restarting PD
and reloading the patch usually fixes it.
We don't need to put a numberbox for each value for sighing a changing
set of value, canvas could be used as well.
one numberbox could be used with some patch magick, I particulary use
the zexy object [demux] for for using a single numbox to set a large
bunch of parameters.
This seems to exacerbated if the number boxes are within a GOP canvas,
and even more so if said GOP canvas is contained in another GOP canvas
(for example, a GOP VU inside a GOP preamp).
VU is dramatically a performance issue, but they could be replaced by
lighter objects, like canvas and sliders.
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