Damian Stewart a écrit :
Has anyone noticed some nasty performance issues over time running patches with number boxes and GOP?

More widgets are used, more performances will decrease, the design of a patch could be an interesting topic...
Number boxes seem to affect performance proportionately to how many times they've changed Leaving a patch open that has multiple number boxes that change a few times every second (for example bars:beats:ticks timer) for an hour or more can sometimes bring my system to a grinding halt. Restarting PD and reloading the patch usually fixes it.

We don't need to put a numberbox for each value for sighing a changing set of value, canvas could be used as well. one numberbox could be used with some patch magick, I particulary use the zexy object [demux] for for using a single numbox to set a large bunch of parameters.
This seems to exacerbated if the number boxes are within a GOP canvas, and even more so if said GOP canvas is contained in another GOP canvas (for example, a GOP VU inside a GOP preamp).

VU is dramatically a performance issue, but they could be replaced by lighter objects, like canvas and sliders.


        

        
                
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