On 12/30/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
But what is actually happening there is not the same as disconnecting
or "halting" the signal. If you created a subpatch with an inlet~,
outlet~ and a [switch~] unit controllable from above the subpatch
how does that compare to [spigot~]? I mean - are audio blocks no
longer passed to connected objects beyond the "break"? Is there any
significant computational advantage to disconnecting rather than
zeroing audio blocks in a typical patch?

I would think it would be like any other audio~ object with no input
or parameters, equivalent to sig~ 0?

-Chuckk

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