On 08/02/2007, at 16.09, cyrille henry wrote:

hello,
here is a small exemple of some physical model mapping objects.

the aim of pm mapping is to create some kind of "dynamic" mapping.
this instrument is very simple, but the physical model in the mapping introduce some kind of "life" in the audio synthesis.

Thanks for sharing. I like the sounds a lot. Looking forward to find out how the heck they are made, and how my movements on the gcanvas related to the sound i hear.

idealy, it sould be play live with a wacom, but it use a gcanvas in this demo. in order to test it, you need pmmapping objets from a recent cvs update.

... and msd2D, i noticed, but that might be obvious from the topic.

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