On Feb 14, 2007, at 7:07 AM, cyrille henry wrote: > > > Hans-Christoph Steiner a écrit : >> On Feb 13, 2007, at 10:46 AM, cyrille henry wrote: >>> >>> >>> Hans-Christoph Steiner a écrit : > >>> -... >> This made me think of the next step. Right now I have a synth >> that is producing interesting sounds, and I know I want to play >> with a tablet. So now I have to build a good mapping. Since I >> have been working on the synth, I am thinking very much in terms >> of the synth's parameters, which does not generally lead to a good >> mapping, IMHO. > -> i fully agree. > >> Any ideas about how to go about separating oneself from the synth >> parameters and start shaping things in terms of an instrument? I >> am trying to think of ways in which software would help this >> process. We have a nice collection of useful objects for when you >> know what you want to do, I guess I am thinking of what objects >> would be useful in assisting the processing of exploring. > > for synthese exploration, i think ali momeni "active mapping > space" (cf nime 05) is a good idea. > (we already talk about it). > (cnmat.cnmat.berkeley.edu/~ali/zShare/Ali%20Momeni/documents/NIME05- > ActiveSpaces01.pdf) > i've got a propotype on my computer, but i need to cleanly install > iem matrix in order to make it work. > > anyway, the autor implementation is limitied to 2 dimentional > input, but the wacom does provide lot's more : > X, Y, X velocity, Y velocity etc. > > so, we need to imagine a n dimentional input parametter, "link" to > m dimentional output. > this "active mapping space" implementation should be quite easy > once i've got time + iem matrix. > > (btw, having multiple Gem windows would also be very usefull for > this implementation). > > anyway, this is not the best solution, but a 1st step. any more > idea would be welcom. > > cyrille
I've seen that before, it seems to be a mapping strategy rather than a strategy to explore the possibilities before making the mapping. I say that because you have to decide the relationship of the parameters to the 2D space in order to get any sound out. So I would be back to where I am now, in a sense. I guess the idea could be to set up a timbre space for quickly interchanging and exploring the possibilities. Perhaps using some kind of neural network thing would be more appropriate to exploration. I could see something that is set up for exploration, which feedback like "make it more different" vs. "make it more similar", or "wider timbral range" vs. "smaller timbral range". Also, a random mapping button would be useful to give you something unexpected. .hc ------------------------------------------------------------------------ The arc of history bends towards justice. - Dr. Martin Luther King, Jr. _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
